Diablo cover art

Game entry

Diablo

1996 · Action RPG, Roguelite, Horror, Strategy · PC, Mac, PlayStation · Electronic Arts

Diablo is ranked no. 44 among the best video games of all time by GameForever voters, with an ELO score of 1,884 and 74% of duels won.

World rank

no. 44

ELO score

1,884

Wins

74%

Duels played

401

About Diablo

Diablo is an isometric strategy RPG and one of the most well-known examples of the action-RPG subgenre. Although some of the game mechanics resemble a typical RPG, all actions are done in real-time just like in an action game. The player have to kill hordes of monsters through randomized dungeon levels in order to gain experience points, gold and a variety of equipment to bolster the hero's monster-killing potency.

The community says

My uncle had this running on his PC and I just watched, mesmerized by how dark everything looked

ELO progression

Score moved from 1,500 to 1,884 ELO points over the last 123 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

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  4. 15 Star Wars: Knights of the Old Republic2003 · Action RPG 1,921
  5. 21 Dark Souls III2016 · Action RPG 1,910

Keep exploring

The community

The debate

48 comments

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  1. Rudolph_2

    My uncle had this running on his PC and I just watched, mesmerized by how dark everything looked

  2. CoopKnight4

    Compared to Hades it feels slower and heavier in every sense, less about reflexes and more about grinding your way down, and I think both approaches deserve their spot honestly

    LootRex2

    Yo lo jugué de adolescente en la computadora de mi hermano, y comparado con Hades siento que perdí más horas mirando el inventario que grindeando, pero lo recuerdo con cariño igual.

  3. ChaddOwl

    Compared to Hades it feels ancient in the best way, no dashes no fancy narrator, just click and die repeatedly, and honestly I keep coming back to it more than I expected

    AllieRider

    Same energy here, controls held up better than I braced for

    IronKnight2004

    We did the same thing, passed the keyboard back and forth until we both understood the potions.

    Frame_Rippin

    agree it hits different, click and die is oddly addictive ngl but the inventory management drags a bit

    bdickinson

    Replying to AllieRider

    Held up better than braced, sure, my keyboard on the other hand did not survive the click marathon of ninety-six revival runs.

    CosmoSniper3

    Is it really fair to call it slower when half of Hades runs are just as much about repetition, or am I misreading what people mean by pacing here?

    Alfonso_1993

    Replying to AllieRider

    Same here honestly, braced for clunky controls and instead just clicked away for hours without a single complaint.

    Rogue_Powlowski

    Replying to IronKnight2004

    yeah exactly, taking turns on the keyboard was basically the tutorial nobody designed on purpose, worked anyway

    PixelKid

    J'avais douze ans chez mon oncle, je ne comprenais rien à l'inventaire mais j'y retournais quand même.

    Puente51

    Yo también lo descubrí acompañado, aunque nosotros ni siquiera terminamos el primer nivel esa noche.

  4. ArcadeNinja

    Next to Into the Breach it feels like the ancestor nobody credits enough (not that Breach owes it anything directly, just a feeling)

    FrameRex2

    Ancestor nobody credits, sure, but at least nobody's asking it to dash cancel anything

    IronWolf

    Ancêtre ou pas, moi j'y rejoue encore régulièrement et ça suffit largement à justifier son rang pour moi.

  5. juanita56

    I first played this at a friend's house and we took turns since only one of us could really figure out the controls at first, it took us a whole evening just to get past the early levels but neither of us wanted to stop

    ComboWarden

    Far Cry 2, jamais fini. Diablo, 40 heures au moins.

    ArcadeWarden2

    Figuring out controls together, that was basically half the fun, or plutôt half the challenge back then honestly.

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