The community says
My uncle had this running on his PC and I just watched, mesmerized by how dark everything looked
Game entry
1996 · Action RPG, Roguelite, Horror, Strategy · PC, Mac, PlayStation · Electronic Arts
Diablo is ranked no. 44 among the best video games of all time by GameForever voters, with an ELO score of 1,884 and 74% of duels won.
World rank
no. 44
ELO score
1,884
Wins
74%
Duels played
401
Diablo is an isometric strategy RPG and one of the most well-known examples of the action-RPG subgenre. Although some of the game mechanics resemble a typical RPG, all actions are done in real-time just like in an action game. The player have to kill hordes of monsters through randomized dungeon levels in order to gain experience points, gold and a variety of equipment to bolster the hero's monster-killing potency.
The community says
My uncle had this running on his PC and I just watched, mesmerized by how dark everything looked
Score moved from 1,500 to 1,884 ELO points over the last 123 days.
Direct record on the most played match-ups.
The games Diablo sits between in the world ranking.
The community
48 comments
Rudolph_2
My uncle had this running on his PC and I just watched, mesmerized by how dark everything looked
CoopKnight4
Compared to Hades it feels slower and heavier in every sense, less about reflexes and more about grinding your way down, and I think both approaches deserve their spot honestly
LootRex2
Yo lo jugué de adolescente en la computadora de mi hermano, y comparado con Hades siento que perdí más horas mirando el inventario que grindeando, pero lo recuerdo con cariño igual.
ChaddOwl
Compared to Hades it feels ancient in the best way, no dashes no fancy narrator, just click and die repeatedly, and honestly I keep coming back to it more than I expected
AllieRider
Same energy here, controls held up better than I braced for
IronKnight2004
We did the same thing, passed the keyboard back and forth until we both understood the potions.
Frame_Rippin
agree it hits different, click and die is oddly addictive ngl but the inventory management drags a bit
bdickinson
Replying to AllieRider
Held up better than braced, sure, my keyboard on the other hand did not survive the click marathon of ninety-six revival runs.
CosmoSniper3
Is it really fair to call it slower when half of Hades runs are just as much about repetition, or am I misreading what people mean by pacing here?
Alfonso_1993
Replying to AllieRider
Same here honestly, braced for clunky controls and instead just clicked away for hours without a single complaint.
Rogue_Powlowski
Replying to IronKnight2004
yeah exactly, taking turns on the keyboard was basically the tutorial nobody designed on purpose, worked anyway
PixelKid
J'avais douze ans chez mon oncle, je ne comprenais rien à l'inventaire mais j'y retournais quand même.
Puente51
Yo también lo descubrí acompañado, aunque nosotros ni siquiera terminamos el primer nivel esa noche.
ArcadeNinja
Next to Into the Breach it feels like the ancestor nobody credits enough (not that Breach owes it anything directly, just a feeling)
FrameRex2
Ancestor nobody credits, sure, but at least nobody's asking it to dash cancel anything
IronWolf
Ancêtre ou pas, moi j'y rejoue encore régulièrement et ça suffit largement à justifier son rang pour moi.
juanita56
I first played this at a friend's house and we took turns since only one of us could really figure out the controls at first, it took us a whole evening just to get past the early levels but neither of us wanted to stop
ComboWarden
Far Cry 2, jamais fini. Diablo, 40 heures au moins.
ArcadeWarden2
Figuring out controls together, that was basically half the fun, or plutôt half the challenge back then honestly.