The community says
I only get an hour or two most evenings but this game rewards that kind of pace, every small victory against a boss feels earned even in short bursts, still…
Game entry
2015 · Action RPG, Horror, Action-adventure · PlayStation 4 · Sony Computer Entertainment
Bloodborne carries 1,933 ELO points on GameForever and holds position no. 8 in the world ranking, with 63% of duels won out of 2,891 played. Its most contested head-to-head pits it against The Elder Scrolls V: Skyrim: 51 wins to 36 across 87 duels. Measured against its own family, it climbs to no. 1 out of 233 (2015).
World rank
no. 8
ELO score
1,933
Wins
63%
Duels played
2,891
An action RPG in which the player embodies a Hunter who, after being transfused with the mysterious blood local to the city of Yharnam, sets off into a "night of the Hunt", an extended night in which Hunters may phase in and out of dream and reality in order to thin the outbreak of abominable beasts that plague the land and, for the more resilient and insightful Hunters, uncover the answers to the Hunt's many mysteries.
The community says
I only get an hour or two most evenings but this game rewards that kind of pace, every small victory against a boss feels earned even in short bursts, still…
Score moved from 1,500 to 1,933 ELO points over the last 169 days.
Direct record on the most played match-ups.
The games Bloodborne sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Bloodborne stands in each of the ones it belongs to. Its best standing, all families considered: 1 out of 233 (2015).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 8 | 5,035 |
| Action RPG | 3 | 510 |
| 2010s | 5 | 2,050 |
| 2015 | 1 | 233 |
The community
8 comments
Audrey_55
I only get an hour or two most evenings but this game rewards that kind of pace, every small victory against a boss feels earned even in short bursts, still slowly working through it and loving every session.
Iron_Shields
An hour or two per session sounds rough for the boss walls though, doesn't the momentum just die between sessions?
GhostHunter10
Ce rythme lent mais sûr, c'est exactement ce qui rend chaque boss mémorable.
Loot_Sanchez
Onzième, c'est trop bas pour ce qu'il impose au joueur. Peu de jeux te forcent autant à avancer plutôt que reculer.
Peltier8
Je l'ai fait juste après une rupture, aucune idée pourquoi ça m'a aidé mais ça m'a aidé
Gamboa25
Lo rejugué hace poco y sigue siendo una experiencia distinta a todo lo demás, la ciudad tiene una identidad que otros mundos abiertos no logran igualar ni con el triple de contenido.
ComboRunner
Contra Skyrim gana en atmósfera pero pierde en horas, contra The Witcher 3 gana en tensión, es un empate raro
CoopRider14
Cet empate résume bien pourquoi il oscille toujours autour de la même place face aux deux autres