Journey cover art

Game entry

Journey

2012 · Adventure, Platformer · PC, PlayStation 3, PlayStation 4, iOS · Sony Computer Entertainment

Journey carries 1,869 ELO points on GameForever and holds position no. 47 in the world ranking, with 75% of duels won out of 503 played. Against Portal 2, the opponent it meets most often, the tally stands at 2 wins to 6 losses in 8 duels. Its best standing outside the world ranking: no. 1 out of 199 (2012).

World rank

no. 47

ELO score

1,869

Wins

75%

Duels played

503

About Journey

A third-person adventure game in which the player, controlling a robed figure, makes a pilgrimage through a desert landscape to a rugged mountain with a beacon of light in the distance while uncovering the history of their people, rescuing and cooperating with friendly creatures, avoiding predatory ones and communicating with other travelers.

The community says

Replayed it on a rainy afternoon, still hits the same way it did years back.

ELO progression

Score moved from 1,500 to 1,869 ELO points over the last 170 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Adventure games →
  1. 64 The Stanley Parable2013 · Adventure 1,855
  2. 149 Detroit: Become Human2018 · Adventure 1,810
  3. 257 Firewatch2016 · Adventure 1,768
  4. 363 A Short Hike2019 · Adventure 1,735
  5. 412 Life Is Strange2015 · Adventure 1,718

Keep exploring

The standing

Where Journey ranks

The world rank mixes every family of games. Here is where Journey stands in each of the ones it belongs to. Its best standing, all families considered: 1 out of 199 (2012).

Where Journey ranks
Ranking Position Games competing
World ranking 47 5,035
Adventure 1 66
2010s 22 2,050
2012 1 199

The community

The debate

18 comments

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  1. ReggieLegend

    Replayed it on a rainy afternoon, still hits the same way it did years back.

    Coop_Ferrer

    Comparado con Assassin's Creed II es como comparar un suspiro con una lista de tareas (y aun así prefiero el suspiro).

  2. CoopAce

    The controls are minimal by design, no jump button clutter, just movement and that chirp, and it holds up fine on every platform I tried it on.

  3. NovaAce2

    People act like walking through sand and occasionally flying is some kind of masterpiece design, when's the last time anyone actually replayed it for the gameplay and not the vibes?

    Jacquet46

    Moi aussi j'ai eu du mal à en parler après, comme si les mots cassaient quelque chose.

  4. barton_alaina

    I keep coming back to how short my time with it was, like barely an afternoon, and yet somehow it sits in my head next to games I spent fifty hours on, which honestly still confuses me a little when I think about it too hard.

  5. QuestRunner25

    I played it late one night with the lights off, just me and the sand and that mountain in the distance, and honestly I didn't say a word to anyone about it for days, felt weird to even try.

    NeonRider1987

    Lo rejugué hace poco pensando que me pegaría igual que la primera vez y la verdad es que se sintió más vacío de lo que recordaba.

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