The community says
People act like brutal automatically means good, but here the mechanics actually back it up. So why does it keep losing duels against games with half the depth?
Game entry
2020 · TPS, Horror, Action-adventure, Survival · PlayStation 4, PlayStation 5 · Sony Interactive Entertainment
The Last of Us Part II is ranked no. 105 among the best video games of all time by GameForever voters, with an ELO score of 1,833 and 65% of duels won.
World rank
no. 105
ELO score
1,833
Wins
65%
Duels played
727
The Last of Us Part II is an action-adventure game set five years after the events of The Last of Us. The player traverses post-apocalyptic environments such as buildings and forests to advance the story. They can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. The game intermittently switches control between Ellie and Abby, and also briefly Joel in the opening sequence. The nimble nature of the player character introduces platforming elements, allowing the player to jump and climb to traverse environments and gain advantages during combat.
The community says
People act like brutal automatically means good, but here the mechanics actually back it up. So why does it keep losing duels against games with half the depth?
Score moved from 1,500 to 1,833 ELO points over the last 123 days.
Direct record on the most played match-ups.
The games The Last of Us Part II sits between in the world ranking.
The community
38 comments
Antonette_77
People act like brutal automatically means good, but here the mechanics actually back it up. So why does it keep losing duels against games with half the depth?
Kihn76
Played it alone at night with headphones on, and I didn't touch my phone once the whole time.
Save_Spencer
Went through a rough breakup the same month this came out and ended up putting way more hours into it than I probably should have, just sitting with the atmosphere and not rushing through anything. It stuck with me more than most games from that whole year.
LuckyMaster
Ese año fue duro para todos, y este juego acompañó a más gente de lo que parece.
CoopRider14
Face à Uncharted 4 il perd en légèreté, mais aucun des deux jeux de cette liste n'a cette intensité.
Kris94
I put it right up against Uncharted 4 in terms of polish, but the tone couldn't be more different, and that's exactly why it holds up 140th feels low for how well the combat systems still play today.
Miles_44
I get the polish argument, but I'm not sure 140th is really that low when you look at how divisive the pacing is for a lot of players.
CoopPilot2007
the combat holding up is exactly why I still bring it up in these duels, 140th undersells how tight the systems feel
NeonRider1987
Replying to Miles_44
A mí me tocó justo saliendo de una mudanza complicada, y ese ritmo lento fue lo único que me hizo bien esas semanas, no lo veo como debilidad.
heller_brain
Anyone else remember finishing this right when everything shut down and having way too much time to sit with how heavy it felt afterward? I played it slower than any game before or since, just because I didn't have anywhere else to be. Not sure if that shaped my opinion of it or not, honestly.
emile73
Ce genre de souvenir me parle, moi c'était juste après un déménagement compliqué, et ce jeu m'a occupé bien plus que prévu ces semaines-là.