The Last of Us Part II cover art

Game entry

The Last of Us Part II

2020 · TPS, Horror, Action-adventure, Survival · PlayStation 4, PlayStation 5 · Sony Interactive Entertainment

The Last of Us Part II is ranked no. 105 among the best video games of all time by GameForever voters, with an ELO score of 1,833 and 65% of duels won.

World rank

no. 105

ELO score

1,833

Wins

65%

Duels played

727

About The Last of Us Part II

The Last of Us Part II is an action-adventure game set five years after the events of The Last of Us. The player traverses post-apocalyptic environments such as buildings and forests to advance the story. They can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. The game intermittently switches control between Ellie and Abby, and also briefly Joel in the opening sequence. The nimble nature of the player character introduces platforming elements, allowing the player to jump and climb to traverse environments and gain advantages during combat.

The community says

People act like brutal automatically means good, but here the mechanics actually back it up. So why does it keep losing duels against games with half the depth?

ELO progression

Score moved from 1,500 to 1,833 ELO points over the last 123 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

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  4. 173 Hitman: Blood Money2006 · TPS 1,809
  5. 192 Mafia2002 · TPS 1,799

Keep exploring

The community

The debate

38 comments

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  1. Antonette_77

    People act like brutal automatically means good, but here the mechanics actually back it up. So why does it keep losing duels against games with half the depth?

  2. Kihn76

    Played it alone at night with headphones on, and I didn't touch my phone once the whole time.

  3. Save_Spencer

    Went through a rough breakup the same month this came out and ended up putting way more hours into it than I probably should have, just sitting with the atmosphere and not rushing through anything. It stuck with me more than most games from that whole year.

    LuckyMaster

    Ese año fue duro para todos, y este juego acompañó a más gente de lo que parece.

    CoopRider14

    Face à Uncharted 4 il perd en légèreté, mais aucun des deux jeux de cette liste n'a cette intensité.

  4. Kris94

    I put it right up against Uncharted 4 in terms of polish, but the tone couldn't be more different, and that's exactly why it holds up 140th feels low for how well the combat systems still play today.

    Miles_44

    I get the polish argument, but I'm not sure 140th is really that low when you look at how divisive the pacing is for a lot of players.

    CoopPilot2007

    the combat holding up is exactly why I still bring it up in these duels, 140th undersells how tight the systems feel

    NeonRider1987

    Replying to Miles_44

    A mí me tocó justo saliendo de una mudanza complicada, y ese ritmo lento fue lo único que me hizo bien esas semanas, no lo veo como debilidad.

  5. heller_brain

    Anyone else remember finishing this right when everything shut down and having way too much time to sit with how heavy it felt afterward? I played it slower than any game before or since, just because I didn't have anywhere else to be. Not sure if that shaped my opinion of it or not, honestly.

    emile73

    Ce genre de souvenir me parle, moi c'était juste après un déménagement compliqué, et ce jeu m'a occupé bien plus que prévu ces semaines-là.

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