The community says
Is there another roguelite out there that manages narrative progression this well without breaking the loop, honestly? I keep coming back to it precisely…
Game entry
2020 · Roguelite, Action RPG, Beat 'em up, Action-adventure · PC, Mac, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X|S, iOS · Supergiant Games
Hades is ranked no. 220 among the best video games of all time by GameForever voters, with an ELO score of 1,780 and 74% of duels won. Of the 19 duels that pitted it against The Binding of Isaac: Rebirth, it has won 8 and lost 11. Measured against its own family, it climbs to no. 4 out of 84 (Roguelite).
World rank
no. 220
ELO score
1,780
Wins
74%
Duels played
1,046
A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.
The community says
Is there another roguelite out there that manages narrative progression this well without breaking the loop, honestly? I keep coming back to it precisely…
Score moved from 1,500 to 1,780 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Hades sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Hades stands in each of the ones it belongs to. Its best standing, all families considered: 4 out of 84 (Roguelite).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 220 | 5,035 |
| Roguelite | 4 | 84 |
| 2020s | 25 | 855 |
| 2020 | 8 | 166 |
The community
14 comments
edwardo_schulist
Is there another roguelite out there that manages narrative progression this well without breaking the loop, honestly? I keep coming back to it precisely because dying never feels like starting from zero.
NovaOwl
People act like this reinvented the genre but Isaac did the run variety first, this one just added voice acting and a family therapy subplot, both great, different itch though.
Kemmer94
The progression curve is the whole point, though. It's built to lower the barrier so the story keeps unfolding, not to remove challenge entirely.
Eloisa_40
Overrated grind dressed up as story. 148th feels generous honestly.
CritRunner70
Ah sí, ganar te vuelve débil, qué gran descubrimiento acaba de hacer la comunidad.
GlitchOwl95
Perso c'est l'inverse, j'ai lâché Isaac après deux heures et celui là je l'ai fini en boucle pendant des mois.
IronDragon41
Isaac rewards obsessive knowledge, this rewards patience with people. Different itch entirely.
Ibáñez5
Grind, dices... quizás confundes profundidad con repetición, que aquí no faltan diálogos nuevos.
GhostHunter10
Ce qui me fait toujours revenir dessus, c'est que chaque run apporte quelque chose de nouveau, une phrase, une relation qui évolue. 148e me semble bien bas pour un jeu qui a autant marqué le genre ces dernières années.
Gamboa25
Lo que más me gustó fueron los diálogos, cambian todo el tiempo y eso mantiene las conversaciones frescas incluso después de muchas partidas, aunque con Darkest Dungeon al lado se nota que el desafío aquí es mucho más permisivo, cada uno busca algo distinto supongo.