Hades cover art

Game entry

Hades

2020 · Roguelite, Action RPG, Beat 'em up, Action-adventure · PC, Mac, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X|S, iOS · Supergiant Games

Hades is ranked no. 220 among the best video games of all time by GameForever voters, with an ELO score of 1,780 and 74% of duels won. Of the 19 duels that pitted it against The Binding of Isaac: Rebirth, it has won 8 and lost 11. Measured against its own family, it climbs to no. 4 out of 84 (Roguelite).

World rank

no. 220

ELO score

1,780

Wins

74%

Duels played

1,046

About Hades

A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.

The community says

Is there another roguelite out there that manages narrative progression this well without breaking the loop, honestly? I keep coming back to it precisely…

ELO progression

Score moved from 1,500 to 1,780 ELO points over the last 170 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Roguelite games →
  1. 36 The Binding of Isaac: Rebirth2014 · Roguelite 1,878
  2. 39 Balatro2024 · Roguelite 1,878
  3. 63 Darkest Dungeon2016 · Roguelite 1,855
  4. 355 Risk of Rain 22020 · Roguelite 1,737
  5. 379 Slay the Spire2019 · Roguelite 1,730

Keep exploring

More games from Supergiant Games

The standing

Where Hades ranks

The world rank mixes every family of games. Here is where Hades stands in each of the ones it belongs to. Its best standing, all families considered: 4 out of 84 (Roguelite).

Where Hades ranks
Ranking Position Games competing
World ranking 220 5,035
Roguelite 4 84
2020s 25 855
2020 8 166

The community

The debate

14 comments

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  1. edwardo_schulist

    Is there another roguelite out there that manages narrative progression this well without breaking the loop, honestly? I keep coming back to it precisely because dying never feels like starting from zero.

  2. NovaOwl

    People act like this reinvented the genre but Isaac did the run variety first, this one just added voice acting and a family therapy subplot, both great, different itch though.

    Kemmer94

    The progression curve is the whole point, though. It's built to lower the barrier so the story keeps unfolding, not to remove challenge entirely.

  3. Eloisa_40

    Overrated grind dressed up as story. 148th feels generous honestly.

    CritRunner70

    Ah sí, ganar te vuelve débil, qué gran descubrimiento acaba de hacer la comunidad.

    GlitchOwl95

    Perso c'est l'inverse, j'ai lâché Isaac après deux heures et celui là je l'ai fini en boucle pendant des mois.

    IronDragon41

    Isaac rewards obsessive knowledge, this rewards patience with people. Different itch entirely.

    Ibáñez5

    Grind, dices... quizás confundes profundidad con repetición, que aquí no faltan diálogos nuevos.

  4. GhostHunter10

    Ce qui me fait toujours revenir dessus, c'est que chaque run apporte quelque chose de nouveau, une phrase, une relation qui évolue. 148e me semble bien bas pour un jeu qui a autant marqué le genre ces dernières années.

  5. Gamboa25

    Lo que más me gustó fueron los diálogos, cambian todo el tiempo y eso mantiene las conversaciones frescas incluso después de muchas partidas, aunque con Darkest Dungeon al lado se nota que el desafío aquí es mucho más permisivo, cada uno busca algo distinto supongo.

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