The community says
I was in my teens when this came out, borrowed a friend's copy, and it still holds a special place for me.
Game entry
2005 · Horror, TPS, Action-adventure, Survival · PC, PlayStation 2, PlayStation 3, PlayStation 4, GameCube, Wii, Nintendo Switch, Xbox 360, Xbox One, iOS, Android, Zeebo, Meta Quest 2 · Capcom
GameForever voters place Resident Evil 4 no. 73 in the world ranking, with 1,850 ELO points and 78% of wins across 681 duels settled. The Last of Us is the rival it has faced most: 10 duels, 7 wins and 3 losses. Measured against its own family, it climbs to no. 3 out of 149 (2005).
World rank
no. 73
ELO score
1,850
Wins
78%
Duels played
681
Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.
The community says
I was in my teens when this came out, borrowed a friend's copy, and it still holds a special place for me.
Score moved from 1,500 to 1,850 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Resident Evil 4 sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Resident Evil 4 stands in each of the ones it belongs to. Its best standing, all families considered: 3 out of 149 (2005).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 73 | 5,035 |
| Horror | 5 | 206 |
| 2000s | 18 | 1,308 |
| 2005 | 3 | 149 |
The community
10 comments
CritMaster95
I was in my teens when this came out, borrowed a friend's copy, and it still holds a special place for me.
ComboWarden
Je nuancerais un peu, ça reste marquant mais surtout pour l'action, moins pour la peur.
GhostPhoenix
Ce qui frappe encore aujourd'hui c'est la précision du tir et la fluidité des déplacements, la visée manuelle a un vrai poids sans jamais devenir lourde à gérer, les affrontements de groupe demandent de gérer l'espace en permanence et ça reste extrêmement lisible manette en main.
Silent_Bazin
j'ai relancé le village au début, celui avec les fermiers, et honnêtement le côté horreur a disparu direct, on est passé en mode action pur, dommage franchement
Aaron_85
Entiendo lo que dices del pueblo, pero a mí me pareció que la tensión sigue ahí, solo que se expresa distinto, con la horda en vez del sigilo
Celia_44
Lo jugué con mi hermano turnándonos cada vez que moríamos, y él se reía más de mis gritos que del propio juego. El ritmo de acción es genial pero da menos miedo que los anteriores.
EmileWarden
Same setup here, passing the controller back and forth. Good times.
Frédéric_1997
Replying to EmileWarden
Ça reste marrant à deux, mais du coup c'est vraiment un jeu qui fait peur encore ?
lenoir_bernadette
Comparé à Resident Evil 2 qui gardait cette tension permanente, ce chapitre a clairement choisi la rapidité et l'efficacité, ça reste un choix qui a payé pour beaucoup de joueurs, non
NeonKnight12
Replying to lenoir_bernadette
Après ça reste discutable.