Resident Evil Village cover art

Game entry

Resident Evil Village

2021 · Horror, FPS, Action-adventure, Survival · PC, Mac, PlayStation 4, PlayStation 5, Nintendo Switch 2, Xbox One, Xbox Series X|S, iOS, Google Stadia · Capcom

GameForever voters place Resident Evil Village no. 116 in the world ranking, with 1,831 ELO points and 71% of wins across 427 duels settled. Of the 7 duels that pitted it against Doom, it has won 2 and lost 5. Where it fares best, it sits at no. 3 out of 166 (2021).

World rank

no. 116

ELO score

1,831

Wins

71%

Duels played

427

About Resident Evil Village

Resident Evil Village is a first-person survival horror game and the sequel to Resident Evil 7: Biohazard. The game maintains elements from previous Resident Evil games, with players having to scavenge environments for items and manage their resources. However, it adds more action-oriented gameplay, with higher enemy counts and a greater emphasis on combat.

The community says

Oh great, another horror game that decided being scary was optional past the halfway point. Doom at least never pretended to be subtle about turning into pure…

ELO progression

Score moved from 1,500 to 1,831 ELO points over the last 215 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Horror games →
  1. 8 Resident Evil 22019 · Horror 1,936
  2. 12 Silent Hill 22001 · Horror 1,926
  3. 28 Resident Evil 42023 · Horror 1,895
  4. 37 Resident Evil 7: Biohazard2017 · Horror 1,885
  5. 132 Amnesia: The Dark Descent2010 · Horror 1,824

Keep exploring

The standing

Where Resident Evil Village ranks

The world rank mixes every family of games. Here is where Resident Evil Village stands in each of the ones it belongs to. Its best standing, all families considered: 3 out of 166 (2021).

Where Resident Evil Village ranks
Ranking Position Games competing
World ranking 116 5,110
Horror 5 215
2020s 16 945
2021 3 166

The community

The debate

10 comments

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  1. BerryRunner

    Oh great, another horror game that decided being scary was optional past the halfway point. Doom at least never pretended to be subtle about turning into pure action.

    AnastasieByte

    Ça se ressent tant que ça, le décrochage après le début ? J'ai toujours peur de me lancer pour rien.

  2. emile73

    Ce chateau m'a occupé tout un automne, alors que Doom je le finissait en un week end

    GlitchBard2

    Perso je l'ai lâché après le chateau, la suite m'a semblé bien plus fade tout de suite.

  3. Coop_Ferrer

    Tiene momentos brillantes, pero comparado con lo que domina el género hoy, se queda corto en tensión.

  4. ComboWarden

    Le côté action, enfin plutôt l'équilibre action horreur, il l'a complètement perdu par rapport au 7. 1780 ELO pour ça c'est déjà généreux face à des jeux qui savent ce qu'ils veulent être.

    Aaron_85

    Yo también sentí que perdía fuerza después de esa parte, aunque quizás fue solo cansancio mío.

    GlitchOwl95

    Pareil, moi le chateau m'a scotché et après j'ai senti le même relâchement, mais 1780 ça me semble juste vu la concurrence en face.

  5. Cosmo_Lopez

    Ce qui marche vraiment c'est la variété des zones, chacune a sa propre identité et son propre rythme. Après niv gestion des ressources c'est bcp plus permissif que les anciens.

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