Vagrant Story cover art

Game entry

Vagrant Story

2000 · Action RPG, Action-adventure · PlayStation, PSP, PlayStation 3 · Square Electronic Arts

Vagrant Story is ranked no. 278 among the best video games of all time by GameForever voters, with an ELO score of 1,771 and 72% of duels won.

World rank

no. 278

ELO score

1,771

Wins

72%

Duels played

75

About Vagrant Story

Adventure into a world of unparalleled depth and danger with SquareSoft's Vagrant Story. In this sweeping dungeon-crawling epic you play as Ashley Riot, a young assassin and spy for the organization known as Riskbreakers. Your goal is to unravel a deep and twisted plot and come to terms with the recent death of your wife and child. If this sounds a bit too cerebral never fear. Your path to recapturing your sense of humanity hinges on the destruction of countless vicious monsters and the exploration of dark and dangerous dungeons. Vagrant Story is awash in gorgeous scenery and features designs from Yasumi Matsuno and Akihiko Yoshida, the acclaimed artists and creators behind Final Fantasy Tactics.

The community says

Only 40 hours logged total but how does this even compare to something as sprawling as Starfield?

ELO progression

Score moved from 1,500 to 1,771 ELO points over the last 123 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Action RPG games →
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  4. 15 Star Wars: Knights of the Old Republic2003 · Action RPG 1,921
  5. 21 Dark Souls III2016 · Action RPG 1,910

Keep exploring

The community

The debate

21 comments

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  1. CosmoSniper3

    Only 40 hours logged total but how does this even compare to something as sprawling as Starfield?

    LootFox

    Replying to wrodarte

    ¿Y aun así lo recuerdas tan bien?

    wrodarte

    Nunca lo terminé, la verdad, se me quedó a medias entre trabajo y otras cosas... pero esas cuarenta horas que le metí valieron cada una.

  2. RogueSniper

    It rewards patience in a way few games from that generation did, especially with how the combat ties into positioning and timing rather than just stats. The story stays cryptic on purpose and I think that's part of why it still gets discussed.

    RetroSniper19

    Yo igual, cripticidad total.

    Coop_Ferrer

    Prefiero mil veces perderme en Red Dead que en esos menús de forja interminables.

    PixelKid

    On ne compare même plus vraiment, on revote juste par réflexe à chaque duel je crois.

  3. xkshlerin

    The atmosphere in that fortress is unlike anything else from that era, dense and quiet in a way that stuck with me for years. That said the menus for weapon forging nearly made me put the controller down more than once.

    Samuel_75

    Exagerado.

    NeonRunner58

    Moi aussi la forge m'a presque fait lâcher l'affaire, mais l'ambiance de la forteresse m'a retenu pareil.

  4. Rudolph_2

    The combat system gets praised constantly but the actual friction comes from the weapon crafting grind, which stalls the pacing for anyone not obsessive about menus. Once you strip away the reputation it's a much smaller game than people claim.

    Nova_Pagan

    Lo mismo pienso yo, este puesto no refleja nada real.

  5. PixelPilot2

    I borrowed this from a friend's older brother and had no idea what I was doing with the affinity system for the first few hours. Ended up staying at their place way past when I was supposed to leave just to see the next area.

    Ibáñez5

    Yo lo jugué solo, sin nadie más cerca (ni internet para guías en ese entonces).

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