Deus Ex cover art

Game entry

Deus Ex

2000 · Action RPG, FPS, Action-adventure · PC, Mac, Linux · Eidos Interactive

Deus Ex is ranked no. 116 among the best video games of all time by GameForever voters, with an ELO score of 1,826 and 73% of duels won. The pairing that comes up most often sets it against The Witcher 3: Wild Hunt: 10 duels settled, 4 to 6. Its best standing outside the world ranking: no. 6 out of 93 (2000).

World rank

no. 116

ELO score

1,826

Wins

73%

Duels played

499

About Deus Ex

A philosophical first-person WRPG set in a dystopian 2052 in which JC Denton, a nano-augmented agent for the anti-terrorist organization UNATCO, is tasked with stopping the invasion of Liberty Island by the terrorist group NSF. As events unfold, Denton finds that he plays a large part in a world-spanning conspiracy which forces him to ponder his allegiances, beliefs, morality, and view of right and wrong.

The community says

The dialogue choices actually shape how NPCs treat you later, which is rare even now. The shooting is rough around the edges, sure, but the systems around it…

ELO progression

Score moved from 1,500 to 1,826 ELO points over the last 170 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Action RPG games →
  1. 4 Diablo II2000 · Action RPG 1,942
  2. 7 Elden Ring2022 · Action RPG 1,935
  3. 8 Bloodborne2015 · Action RPG 1,933
  4. 9 The Elder Scrolls V: Skyrim2011 · Action RPG 1,929
  5. 16 Fallout: New Vegas2010 · Action RPG 1,909

Keep exploring

The standing

Where Deus Ex ranks

The world rank mixes every family of games. Here is where Deus Ex stands in each of the ones it belongs to. Its best standing, all families considered: 6 out of 93 (2000).

Where Deus Ex ranks
Ranking Position Games competing
World ranking 116 5,035
Action RPG 14 510
2000s 29 1,308
2000 6 93

The community

The debate

43 comments

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  1. TurboPilot55

    The dialogue choices actually shape how NPCs treat you later, which is rare even now. The shooting is rough around the edges, sure, but the systems around it carry the whole thing.

    jana_fritsch

    YES the systems carrying it all is exactly it!!

  2. Bayer15

    I never finished it in one go, always in short sessions, and honestly that's the best way to play it. Every little side path felt worth stopping for.

    LuckyHunter

    short sessions or not the shooting still drags it down

    Audrey_55

    I never got through it in one sitting either, twenty minutes here and there for months, and I'm still not sure I saw everything it had...

    IronKid3

    Did stopping for every side path ever make you regret the main story pacing?

  3. barton_alaina

    ok so i replayed liberty island last year just to see how it felt and ended up spending way more time exploring than i meant to, which kind of proves the point people make about the level design being ahead of its time, even if the shooting itself is stiff as hell.

  4. ratke_matilda

    I picked it up on a friend's recommendation and bounced off it twice before finally sticking with it, and honestly by the time I finished I still felt like I'd been told it was more revolutionary than what I actually experienced.

    adelbert_jenkins

    I bounced off it too at first, then finished it and realized Skyrim never once made me question who I was helping like this did.

  5. Loot_Howell

    Played it on a borrowed PC over a summer that felt endless

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