The community says
The dialogue choices actually shape how NPCs treat you later, which is rare even now. The shooting is rough around the edges, sure, but the systems around it…
Game entry
2000 · Action RPG, FPS, Action-adventure · PC, Mac, Linux · Eidos Interactive
Deus Ex is ranked no. 67 among the best video games of all time by GameForever voters, with an ELO score of 1,859 and 72% of duels won.
World rank
no. 67
ELO score
1,859
Wins
72%
Duels played
463
A philosophical first-person WRPG set in a dystopian 2052 in which JC Denton, a nano-augmented agent for the anti-terrorist organization UNATCO, is tasked with stopping the invasion of Liberty Island by the terrorist group NSF. As events unfold, Denton finds that he plays a large part in a world-spanning conspiracy which forces him to ponder his allegiances, beliefs, morality, and view of right and wrong.
The community says
The dialogue choices actually shape how NPCs treat you later, which is rare even now. The shooting is rough around the edges, sure, but the systems around it…
Score moved from 1,500 to 1,859 ELO points over the last 123 days.
Direct record on the most played match-ups.
The games Deus Ex sits between in the world ranking.
The community
41 comments
TurboPilot55
The dialogue choices actually shape how NPCs treat you later, which is rare even now. The shooting is rough around the edges, sure, but the systems around it carry the whole thing.
jana_fritsch
YES the systems carrying it all is exactly it!!
LootPlayer95
oh yeah, "rare" alright
Bayer15
I never finished it in one go, always in short sessions, and honestly that's the best way to play it. Every little side path felt worth stopping for.
LuckyHunter
short sessions or not the shooting still drags it down
Audrey_55
I never got through it in one sitting either, twenty minutes here and there for months, and I'm still not sure I saw everything it had...
IronKid3
Did stopping for every side path ever make you regret the main story pacing?
barton_alaina
ok so i replayed liberty island last year just to see how it felt and ended up spending way more time exploring than i meant to, which kind of proves the point people make about the level design being ahead of its time, even if the shooting itself is stiff as hell.
ratke_matilda
I picked it up on a friend's recommendation and bounced off it twice before finally sticking with it, and honestly by the time I finished I still felt like I'd been told it was more revolutionary than what I actually experienced.
adelbert_jenkins
I bounced off it too at first, then finished it and realized Skyrim never once made me question who I was helping like this did.
Loot_Howell
Played it on a borrowed PC over a summer that felt endless