Doom cover art

Game entry

Doom

1993 · FPS, Horror · Linux, DOS, PC-98, Windows Mobile · id Software

Doom is ranked no. 203 among the best video games of all time by GameForever voters, with an ELO score of 1,796 and 76% of duels won.

World rank

no. 203

ELO score

1,796

Wins

76%

Duels played

410

About Doom

In the future, humans have left Earth and settled throughout the galaxy. On Mars, the Union Aerospace Corporation has established a radioactive waste facility and allowed the military to conduct teleportation experiments on the nearby moons of Deimos and Phobos. Hours ago, the base on Mars began receiving incoherent distress messages from Phobos, while Deimos has disappeared completely. With all attempts to establish contact failing, you and your team have been dispatched to investigate. Upon arrival, you secure the perimeter as the rest of your team enters the facility. As you stand guard, your radio crackles with the sound of gunfire, cracking bones and blood-curdling screams and eventually falls silent. Alone, with no way off the planet or means to defend yourself other than your trusty pistol, there’s only one way out - into the complex of death and the horrors that await you within. If you plan to get out of here alive you must fend off the hordes of demonic imps, haunting spectres and your undead, former comrades waiting to tear you limb from limb. So, grab the nearest shotgun and blast your way out of this fragging madness!

The community says

It set the template for a whole genre, that part is undeniable, but judged purely on pacing and enemy variety it's pretty thin compared to what came right…

ELO progression

Score moved from 1,500 to 1,796 ELO points over the last 123 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

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Keep exploring

The community

The debate

24 comments

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  1. GarlandWolf

    It set the template for a whole genre, that part is undeniable, but judged purely on pacing and enemy variety it's pretty thin compared to what came right after it

    CoopPilot2007

    Fair point on the template, though I'd say, or rather I'd stress, that the pacing critique lands harder than the variety one

  2. NeonHunter2

    J'y joue par sessions courtes de temps en temps, ça reste efficace pour décompresser sans forcément marquer durablement

  3. Gaudin1990

    Vous vous souvenez du bruit de la porte qui s'ouvre, ce petit détail qui foutait les jetons ?

  4. NovaSniper2

    Le viseur automatique était pratique mais l'aiming à l'ancienne montre vite ses limites face aux FPS actuels, sans strafe précis ni visée verticale digne de ce nom, ça reste rigide manette ou clavier en main

    jeannine68

    Pareil pour moi, le clavier seul montre vite ses limites.

  5. GhostLegend98

    Ce qui marche encore aujourd'hui c'est la vitesse pure, l'absence de temps mort, tu court tu tire et sa fonctionne sans jamais lasser

    FrameKid2

    Ese ritmo sin pausas es justo lo que recuerdo de las tardes enteras metido ahí, sin enterarme del reloj

See the whole Doom debate →