The community says
It set the template for a whole genre, that part is undeniable, but judged purely on pacing and enemy variety it's pretty thin compared to what came right…
Game entry
1993 · FPS, Horror · Linux, DOS, PC-98, Windows Mobile · id Software
Doom is ranked no. 203 among the best video games of all time by GameForever voters, with an ELO score of 1,796 and 76% of duels won.
World rank
no. 203
ELO score
1,796
Wins
76%
Duels played
410
In the future, humans have left Earth and settled throughout the galaxy. On Mars, the Union Aerospace Corporation has established a radioactive waste facility and allowed the military to conduct teleportation experiments on the nearby moons of Deimos and Phobos. Hours ago, the base on Mars began receiving incoherent distress messages from Phobos, while Deimos has disappeared completely. With all attempts to establish contact failing, you and your team have been dispatched to investigate. Upon arrival, you secure the perimeter as the rest of your team enters the facility. As you stand guard, your radio crackles with the sound of gunfire, cracking bones and blood-curdling screams and eventually falls silent. Alone, with no way off the planet or means to defend yourself other than your trusty pistol, there’s only one way out - into the complex of death and the horrors that await you within. If you plan to get out of here alive you must fend off the hordes of demonic imps, haunting spectres and your undead, former comrades waiting to tear you limb from limb. So, grab the nearest shotgun and blast your way out of this fragging madness!
The community says
It set the template for a whole genre, that part is undeniable, but judged purely on pacing and enemy variety it's pretty thin compared to what came right…
Score moved from 1,500 to 1,796 ELO points over the last 123 days.
Direct record on the most played match-ups.
The games Doom sits between in the world ranking.
The community
24 comments
GarlandWolf
It set the template for a whole genre, that part is undeniable, but judged purely on pacing and enemy variety it's pretty thin compared to what came right after it
AnastasieByte
Replying to CoopPilot2007
Half-Life au-dessus alors, non ?
CoopPilot2007
Fair point on the template, though I'd say, or rather I'd stress, that the pacing critique lands harder than the variety one
NeonHunter2
J'y joue par sessions courtes de temps en temps, ça reste efficace pour décompresser sans forcément marquer durablement
Gaudin1990
Vous vous souvenez du bruit de la porte qui s'ouvre, ce petit détail qui foutait les jetons ?
NovaSniper2
Le viseur automatique était pratique mais l'aiming à l'ancienne montre vite ses limites face aux FPS actuels, sans strafe précis ni visée verticale digne de ce nom, ça reste rigide manette ou clavier en main
jeannine68
Pareil pour moi, le clavier seul montre vite ses limites.
GhostLegend98
Ce qui marche encore aujourd'hui c'est la vitesse pure, l'absence de temps mort, tu court tu tire et sa fonctionne sans jamais lasser
FrameKid2
Ese ritmo sin pausas es justo lo que recuerdo de las tardes enteras metido ahí, sin enterarme del reloj