The community says
Went back to it recently instead of trusting old memories, the stealth systems still hold up shockingly well, or rather the core loop does, the mission…
Game entry
2015 · Action-adventure, TPS, Strategy · PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One · Konami
Metal Gear Solid V: The Phantom Pain is ranked no. 371 among the best video games of all time by GameForever voters, with an ELO score of 1,739 and 70% of duels won.
World rank
no. 371
ELO score
1,739
Wins
70%
Duels played
547
Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.
The community says
Went back to it recently instead of trusting old memories, the stealth systems still hold up shockingly well, or rather the core loop does, the mission…
Score moved from 1,500 to 1,739 ELO points over the last 123 days.
Direct record on the most played match-ups.
The games Metal Gear Solid V: The Phantom Pain sits between in the world ranking.
The community
48 comments
ArcadeOwl
Went back to it recently instead of trusting old memories, the stealth systems still hold up shockingly well, or rather the core loop does, the mission structure repeating itself is what actually drags it down against modern open worlds.
Álvaro_72
Si el núcleo aguanta pero la estructura se repite, no es justo eso lo que pasa con casi todo mundo abierto actual también?
Bayer15
So this keeps popping up in my queue and I only ever check the score, don't even remember who won last time
LootRex2
Ese ciclo de votar sin esperar nada nuevo lo viví yo también hace un par de inviernos, y aún así volvía cada semana a ver quién ganaba el duelo.
ArcadeAce4
Overpraised for the systems, underdiscussed for the ending. That imbalance is exactly why it sits mid pack.
JazlynMaster
My kid started copying my approach in the missions, coming up with his own dumb plans, watching him get creative with it made me appreciate the systems even more.
CosmoHunter49
Went back to it last spring during a move, between boxes, and the ending still felt like something got cut before it was ready.
Neon_Buisson
Underdiscussed, vraiment ? Tout le monde en parle justement de cette fin bâclée depuis des années.
SaveByte40
Same duel comes up every few weeks and honestly my answer never changes, so here it is again.
Rae_1990
I picked this up during a slow stretch at a new job, played it in the evenings mostly alone, thinking it would feel like Uncharted 4 with more freedom, turned out to be its own thing entirely, or maybe not entirely, but close enough that comparing them feels a bit pointless now.
Toy58
I only play an hour or two a week and honestly that pace suits it perfectly, each session feels like its own little plan.