The community says
I remember renting this from a video store with my cousin, we had no idea what camo index meant, we just kept dying to the same boss over and over and laughing…
Game entry
2004 · Action-adventure, FPS, Survival, Strategy · PlayStation 2 · Konami
Metal Gear Solid 3: Snake Eater is ranked no. 25 among the best video games of all time by GameForever voters, with an ELO score of 1,900 and 77% of duels won.
World rank
no. 25
ELO score
1,900
Wins
77%
Duels played
596
Metal Gear Solid 3: Snake Eater is the prequel to the entire Metal Gear series. Most of the series' defining gameplay elements have been carried over and as before, Snake must use stealth and wits rather than brute force to infiltrate enemy zones and eliminate his major adversaries. Unlike the previous games, this installment takes place in a large outdoor jungle. Snake is able to use camouflage, climb trees, hide in tall grass or wear clothes that make him less noticeable.
The community says
I remember renting this from a video store with my cousin, we had no idea what camo index meant, we just kept dying to the same boss over and over and laughing…
Score moved from 1,500 to 1,900 ELO points over the last 123 days.
Direct record on the most played match-ups.
The games Metal Gear Solid 3: Snake Eater sits between in the world ranking.
The community
18 comments
NovaOwl
I remember renting this from a video store with my cousin, we had no idea what camo index meant, we just kept dying to the same boss over and over and laughing about it, honestly the frustration was half the fun looking back, we probably spent more time arguing about strategy than actually playing.
BossPilot2
Ese jefe que mencionas es el mismo que hace que la gente lo compare con Rise of the Tomb Raider, no crees?
FrameRex2
Snake Eater basically invented stealth swag imo. The camo system alone deserves goty, and yes I'm biased, idc lol
Harvey73
That camo detail hits, I still remember my own trial and error with the outfits, took me way too long to get it right.
ComboRunner
El camo system me voló la cabeza la primera vez, aunque tengo que admitir que el manejo de cámara a veces me sacaba de la experiencia, sobre todo en espacios cerrados dentro de la selva.
GhostKnight
Why does this beat Half-Life 2 in so many duels, is it nostagia or is it just better?
TurboPhoenix2006
Nostalgie, sûrement, comme toujours ici
Aaron_85
Replying to TurboPhoenix2006
Puede que la nostalgia ayude un poco, pero creo sinceramente que el diseño de niveles sigue siendo sólido incluso hoy, no es solo cariño ciego.
Coop_Ferrer
la comparación con Half-Life 2 no tiene sentido para mí, son experiencias completamente distintas en su forma de asustar al jugador
casas_ander
Tiene un ritmo lento que a algunos les encanta y a otros les saca de quicio por completo. Yo estoy en un punto intermedio, la verdad.
GlitchPilot
Ce point intermédiaire, c'est un peu la place du jeu au classement aussi, ni encensé ni renié