The community says
I remember borrowing a friend's Xbox just to try the multiplayer everyone was talking about at school. Took me a week to get it running right and honestly the…
Game entry
2004 · FPS · PC, Xbox, Xbox One · Microsoft Game Studios
GameForever voters place Halo 2 no. 338 in the world ranking, with 1,741 ELO points and 62% of wins across 290 duels settled. Its most contested head-to-head pits it against BioShock Infinite: 2 wins to 6 across 8 duels. Its best rank by family puts it at no. 11 out of 137 (2004).
World rank
no. 338
ELO score
1,741
Wins
62%
Duels played
290
Halo 2 is a first-person shooter developed by Bungie and the sequel to Halo: Combat Evolved. The campaign alternates between two playable characters: the human supersoldier Master Chief and the Covenant warrior known as the Arbiter. The game introduced online multiplayer via Xbox Live with an automated matchmaking system, dual-wielding of certain weapons, and vehicle hijacking. It supports both cooperative campaign and competitive multiplayer modes, and was the best-selling game on the original Xbox.
The community says
I remember borrowing a friend's Xbox just to try the multiplayer everyone was talking about at school. Took me a week to get it running right and honestly the…
Score moved from 1,500 to 1,741 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Halo 2 sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Halo 2 stands in each of the ones it belongs to. Its best standing, all families considered: 11 out of 137 (2004).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 338 | 5,035 |
| FPS | 38 | 451 |
| 2000s | 95 | 1,308 |
| 2004 | 11 | 137 |
The community
21 comments
NovaOwl
I remember borrowing a friend's Xbox just to try the multiplayer everyone was talking about at school. Took me a week to get it running right and honestly the setup drama is half the memory now, the actual matches came second somehow.
Jacques_85
Le double décor ne trompe personne, c'est vrai pour beaucoup de FPS de cette génération.
Crit_Becker
Played it split screen at a friend's place, senior year. Good times.
davis_lelah
Split screen memories hit different, mine involved someone's basement and way too much soda.
Leo_91
Replying to davis_lelah
Lo del sofá compartido lo entiendo perfectamente, con Half-Life la experiencia era solitaria y aquí de repente todo era social
Alice_1995
et pourtant l'arme double reste une des idées les plus copiées du genre, ça a changé ma façon de gérer les combats et ça tient encore aujourd'hui
ArcadeKnight
con Half-Life prefiero el ritmo, aquí siento que se estira sin necesidad
IronRider
Y sin embargo yo recuerdo pasar tardes enteras intentando dominar esa arma doble sin conseguirlo del todo, pero eso no basta para sostener el resto del juego
GhostByte2
Le double personnage divise encore, et je trouve ça très bien ainsi.
LootAce
Ya sé que me diréis que exagero, pero ¿de verdad tan pocos disfrutaron cambiar de bando?
GlitchOwl95
Je me souviens avoir passé des soirées entières à débloquer les niveaux avec un ami, enfin je dis soirées mais c'était surtout des nuits (on avait cours le lendemain, aucun regret). L'Arbiter m'avait dérouté au début, franchement je voulais juste rejouer Master Chief.
QuestRex2
J'ai l'impression que ce défenseur nocturne existe encore chez pas mal de joueurs de l'époque, moi le premier, sans être objectif du tout
RogueNinja62
On refait ce débat à chaque duel et je finis toujours par voter pour lui, par habitude autant que par conviction je crois