Resident Evil 2 cover art

Game entry

Resident Evil 2

1998 · Horror, TPS, Action-adventure, Survival, Puzzle · PC, PlayStation, PSP, PlayStation 3, GameCube, Dreamcast · Nintendo

Resident Evil 2 is ranked no. 29 among the best video games of all time by GameForever voters, with an ELO score of 1,893 and 73% of duels won.

World rank

no. 29

ELO score

1,893

Wins

73%

Duels played

314

About Resident Evil 2

Resident Evil 2 is a sequel to the first Resident Evil title. Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Players can choose to play as one of two possible characters; each goes through the same initial scenario but with differences in the type of weaponry they find and the people they meet along the way.

The community says

Compared to Uncharted 4 it feels almost punishing in how little it gives you, no set pieces holding your hand, just a corridor and your nerves. I love both but…

ELO progression

Score moved from 1,500 to 1,893 ELO points over the last 123 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

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Keep exploring

The community

The debate

17 comments

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  1. LuckyHunter

    Compared to Uncharted 4 it feels almost punishing in how little it gives you, no set pieces holding your hand, just a corridor and your nerves. I love both but they're barely the same genre pretending to compete.

    TurboByte47

    Comparer ça à Uncharted 4 n'a pas de sens, l'un gère la peur et les ressources, l'autre gère le spectacle, ce sont deux expériences différentes.

    Élodie_44

    bcp trop souvent comparé à TLOU dans ce fil alors que c'est le classement entier qui mélange les genres, franchement

  2. bdickinson

    Comparing this to The Last of Us feels almost unfair, one makes you manage four bullets like they're gold and the other lets you cry through a cinematic. Both work, but my inventory anxiety says RE2 wins.

  3. IronDragon41

    Still the gold standard for tension (fight me on this one).

    CoopRider2008

    Les angles fixes ça surprend clairement au début mais ça donne une ambiance unique, aucun autre jeu ne m'a fait cet effet-là

  4. Hortense_48

    Ce qui fonctionne encore aujourd'hui, c'est la gestion de l'inventaire limité : chaque retour en arrière devient une décision, pas un réflexe.

  5. lenoir_bernadette

    Face à ce que le genre a produit depuis, il reste une référence que peu égalent vraiment.

    Córdoba2003

    A mí también me pasó exactamente eso comparándolo con otro survival horror más reciente, la tensión por recursos simplemente no se repite igual.

    Aaron_85

    Quizás sea yo, pero lo veo MUY sobrevalorado.

    GhostByte2

    Face à MGS, il perd nettement en rythme.

    Iron_Shields

    why does everyone assume the fixed camera angles are a limitation rather than the whole point of the design?

    SaveByte40

    Replying to Aaron_85

    Maybe, but the ELO score says otherwise.

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