The community says
Oh sure, the loyalty missions are genius, said every review ever, yet half the squad still dies if you sneeze wrong.
Game entry
2010 · Action RPG, TPS, Action-adventure · PC, PlayStation 3, Xbox 360 · Electronic Arts
After 3,323 duels settled by the community, Mass Effect 2 stands no. 133 among the best video games of all time on GameForever, with 1,818 ELO points and 64% of wins. The pairing that comes up most often sets it against Max Payne: 104 duels settled, 60 to 44. Its best standing outside the world ranking: no. 7 out of 146 (2010).
World rank
no. 133
ELO score
1,818
Wins
64%
Duels played
3,323
Are you prepared to lose everything to save the galaxy? You'll need to be, Commander Shephard. It's time to bring together your greatest allies and recruit the galaxy's fighting elite to continue the resistance against the invading Reapers. So steel yourself, because this is an astronomical mission where sacrifices must be made. You'll face tougher choices and new, deadlier enemies. Arm yourself and prepare for an unforgettable intergalactic adventure.
Game Features:
Shift the fight in your favour. Equip yourself with powerful new weapons almost instantly thanks to a new inventory system. Plus, an improved health regeneration system means you'll spend less time hunting for restorative items.
Make every decision matter. Divisive crew members are just the tip of the iceberg, Commander, because you'll also be tasked with issues of intergalactic diplomacy. And time's a wastin' so don't be afraid to use new prompt-based actions that let you interrupt conversations, even if they could alter the fate of your crew...and the galaxy.
Forge new alliances, carefully. You'll fight alongside some of your most trustworthy crew members, but you'll also get the opportunity to recruit new talent. Just choose your new partners with care because the fate of the galaxy rests on your shoulders, Commander.
The community says
Oh sure, the loyalty missions are genius, said every review ever, yet half the squad still dies if you sneeze wrong.
Score moved from 1,500 to 1,818 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Mass Effect 2 sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Mass Effect 2 stands in each of the ones it belongs to. Its best standing, all families considered: 7 out of 146 (2010).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 133 | 5,035 |
| Action RPG | 17 | 510 |
| 2010s | 51 | 2,050 |
| 2010 | 7 | 146 |
The community
45 comments
CritByte2
Oh sure, the loyalty missions are genius, said every review ever, yet half the squad still dies if you sneeze wrong.
GhostPhoenix
Chez moi c'est pareil, un mauvais choix d'escouade et la mission tourne au carnage, la faute au level design bancal des dernières salles, pas à un simple hasard.
AnaïsKid
En le lisant je me revois cette semaine où j'ai perdu deux membres d'équipe d'affilée, jamais digéré ce coup dur
LuckyDragon2
Compared to Red Dead, or maybe more to The Witcher 3 honestly, this one nails character loyalty better
LuckyMaster
Con dieciocho años yo también reclutaba uno a uno, guardando partida antes de cada misión, siempre con miedo, siempre con esa lista mental
IronDragon41
Beat it three times and the third run felt exactly like the first two, the illusion of choice wears thin after a while
RachelleLegend
Three runs feeling identical isn't a flaw, it's just how the win rate keeps holding at 63%.
Rudolph_2
The recruitment missions gave every squadmate a reason to matter, which is why the ending hit as hard as it did
FrameLegend2010
El reclutamiento engancha, sí, pero a mí se me olvida la mitad del elenco un año después
CoopRider14
J'ai vécu exactement ce sentiment (surtout avec un perso que je ne voulais pas perdre), mais Red Dead reste plus marquant pour moi
Jaime_95
Tenía dieciséis años cuando reuní a todo el equipo, y todavía me acuerdo de con quién hablaba primero cada noche
Nova_Pagan
Bonito recuerdo, o más bien anecdótico, pero votar aquí no debería depender de la memoria de cada uno sino del duelo en sí