Tomb Raider cover art

Game entry

Tomb Raider

1996 · Platformer, TPS, Action-adventure, Survival, Sandbox, Puzzle · PC, DOS, PlayStation, PSP, PlayStation 3, Nintendo 64, Saturn · Square Enix

Tomb Raider holds position no. 183 in the world ranking on GameForever, with 1,804 ELO points and 75% of duels won out of 378 played. Journey is the rival it has faced most: 4 duels, 2 wins and 2 losses. Where it fares best, it sits at no. 6 out of 56 (1996).

World rank

no. 183

ELO score

1,804

Wins

75%

Duels played

378

About Tomb Raider

Tomb Raider is a 3D action game developed by Core Design and published by Eidos Interactive. The game follows the exploits of Lara Croft, a British female archaeologist in search of ancient treasures.

The objective of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artifacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artifact.

The game was critically acclaimed and widely influential, it spawned a number of sequels and a franchise of related media.

ELO progression

Score moved from 1,500 to 1,804 ELO points over the last 215 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Platformer games →
  1. 17 Super Mario World 2: Yoshi's Island1995 · Platformer 1,915
  2. 43 Super Mario Galaxy 22010 · Platformer 1,882
  3. 56 Jak and Daxter: The Precursor Legacy2001 · Platformer 1,872
  4. 90 Super Mario World1990 · Platformer 1,848
  5. 97 LEGO Star Wars: The Complete Saga2007 · Platformer 1,843

Keep exploring

The standing

Where Tomb Raider ranks

The world rank mixes every family of games. Here is where Tomb Raider stands in each of the ones it belongs to. Its best standing, all families considered: 6 out of 56 (1996).

Where Tomb Raider ranks
Ranking Position Games competing
World ranking 183 5,110
Platformer 17 621
1990s 33 655
1996 6 56

The community

The debate

7 comments

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  1. qstanton

    Camera angles were rough even back then, but the sense of place still holds up.

  2. Moral2003

    Lo jugué en casa de un amigo, con la luz apagada, y esas tumbas me daban un miedo horrible.

  3. GhostByte2

    Ma cousine y jouait sans arrêt, moi je regardais surtout. Les caméras me donnaient mal au crâne.

    emile73

    Ma cousine à moi faisait pareil, sauf qu'elle criait à chaque saut raté, tout le quartier savait.

  4. BossWolf

    72% de victoires pour un jeu de 1996, c'est solide, mais 243e place ça reste bas vu ce qu'il représente historiquement.

    ComboLegend

    Replying to SaveByte40

    Le gap existe, mais les tombes ont toujours plus de charme que les cubes.

    SaveByte40

    Historically it beat plenty, sure, but stack it against Portal or Inside now and the gap shows fast

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