Demon's Souls cover art

Game entry

Demon's Souls

2009 · Action RPG, Metroidvania, Action-adventure, Sandbox · PlayStation 3 · Atlus

Demon's Souls holds position no. 120 in the world ranking on GameForever, with 1,825 ELO points and 71% of duels won out of 329 played. Hollow Knight is the rival it has faced most: 15 duels, 7 wins and 8 losses. In its strongest family it holds position no. 5 out of 160 (2009).

World rank

no. 120

ELO score

1,825

Wins

71%

Duels played

329

About Demon's Souls

A third-person action RPG with cooperative and competitive multiplayer elements in which the player enters the kingdom of Boletaria as it is being ravaged by a fog that spawns murderous demons. The player has to hunt down the arch demons situated in five disparate areas within the kingdom and partake in punishing combat to reach the Old One, the vengeful being that brought the fog to Boletaria.

The community says

I picked this up because everyone kept calling it a masterpiece, and I bounced off hard around the third demon. The atmosphere is great but the combat felt…

ELO progression

Score moved from 1,500 to 1,825 ELO points over the last 170 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Action RPG games →
  1. 4 Diablo II2000 · Action RPG 1,942
  2. 7 Elden Ring2022 · Action RPG 1,935
  3. 8 Bloodborne2015 · Action RPG 1,933
  4. 9 The Elder Scrolls V: Skyrim2011 · Action RPG 1,929
  5. 16 Fallout: New Vegas2010 · Action RPG 1,909

Keep exploring

The standing

Where Demon's Souls ranks

The world rank mixes every family of games. Here is where Demon's Souls stands in each of the ones it belongs to. Its best standing, all families considered: 5 out of 160 (2009).

Where Demon's Souls ranks
Ranking Position Games competing
World ranking 120 5,035
Action RPG 15 510
2000s 30 1,308
2009 5 160

The community

The debate

17 comments

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  1. ratke_candido

    I picked this up because everyone kept calling it a masterpiece, and I bounced off hard around the third demon. The atmosphere is great but the combat felt clunkier than people admit, like it's carried by mystique more than actual design.

    davis_lelah

    Did you push through after the third demon or just walk away for good? I ask because I almost quit there too, then something clicked and the rest felt completely different.

  2. CoopRider

    What sets it apart for me is how the level design ties directly into the tension. Every area funnels you toward risk in a way that feels intentional, not just difficulty for its own sake, and that's why later games in the genre still get compared to it.

    suzanne16

    Level design carrying the tension makes sense, though I'd say the ranking rewards vocal fanbases more than influence itself, and that's just how these duels shake out

  3. Loot_Howell

    It doesn't get the credit it deserves for basically setting the template everyone copies now. The multiplayer integration was clunky by today's standards, sure, but the world design still holds up better than most recent attempts.

    FrameRex2

    Replying to Hortense_24

    Or, well, I switch sides depending on which one I lost to more recently.

    Hortense_24

    Yeah same, I've voted for it in basically every duel it's had since I found this site, template or not it earned that reputation.

  4. QuestPhoenix

    Next to Hollow Knight it feels heavier, slower, more punishing in a different way.

    Willie_12

    Only played it a few hours, but that heaviness stuck with me.

  5. Donato_1990

    Movement feels stiff by modern standards but the weight of every swing sells the danger. Lock-on has issues in tight spaces, and animations commit hard with no canceling, which forces a patience most action games don't demand anymore.

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