The community says
I picked this up because everyone kept calling it a masterpiece, and I bounced off hard around the third demon. The atmosphere is great but the combat felt…
Game entry
2009 · Action RPG, Metroidvania, Action-adventure, Sandbox · PlayStation 3 · Atlus
Demon's Souls holds position no. 120 in the world ranking on GameForever, with 1,825 ELO points and 71% of duels won out of 329 played. Hollow Knight is the rival it has faced most: 15 duels, 7 wins and 8 losses. In its strongest family it holds position no. 5 out of 160 (2009).
World rank
no. 120
ELO score
1,825
Wins
71%
Duels played
329
A third-person action RPG with cooperative and competitive multiplayer elements in which the player enters the kingdom of Boletaria as it is being ravaged by a fog that spawns murderous demons. The player has to hunt down the arch demons situated in five disparate areas within the kingdom and partake in punishing combat to reach the Old One, the vengeful being that brought the fog to Boletaria.
The community says
I picked this up because everyone kept calling it a masterpiece, and I bounced off hard around the third demon. The atmosphere is great but the combat felt…
Score moved from 1,500 to 1,825 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Demon's Souls sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Demon's Souls stands in each of the ones it belongs to. Its best standing, all families considered: 5 out of 160 (2009).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 120 | 5,035 |
| Action RPG | 15 | 510 |
| 2000s | 30 | 1,308 |
| 2009 | 5 | 160 |
The community
17 comments
ratke_candido
I picked this up because everyone kept calling it a masterpiece, and I bounced off hard around the third demon. The atmosphere is great but the combat felt clunkier than people admit, like it's carried by mystique more than actual design.
davis_lelah
Did you push through after the third demon or just walk away for good? I ask because I almost quit there too, then something clicked and the rest felt completely different.
CoopRider
What sets it apart for me is how the level design ties directly into the tension. Every area funnels you toward risk in a way that feels intentional, not just difficulty for its own sake, and that's why later games in the genre still get compared to it.
suzanne16
Level design carrying the tension makes sense, though I'd say the ranking rewards vocal fanbases more than influence itself, and that's just how these duels shake out
Loot_Howell
It doesn't get the credit it deserves for basically setting the template everyone copies now. The multiplayer integration was clunky by today's standards, sure, but the world design still holds up better than most recent attempts.
FrameRex2
Replying to Hortense_24
Or, well, I switch sides depending on which one I lost to more recently.
Hortense_24
Yeah same, I've voted for it in basically every duel it's had since I found this site, template or not it earned that reputation.
QuestPhoenix
Next to Hollow Knight it feels heavier, slower, more punishing in a different way.
Willie_12
Only played it a few hours, but that heaviness stuck with me.
Donato_1990
Movement feels stiff by modern standards but the weight of every swing sells the danger. Lock-on has issues in tight spaces, and animations commit hard with no canceling, which forces a patience most action games don't demand anymore.