The community says
Borrowed a friend's console just to try this after hearing about the fog gimmick, ended up staying way past midnight.
Game entry
2009 · Action RPG, Metroidvania, Action-adventure, Sandbox · PlayStation 3 · Atlus
Demon's Souls holds position no. 186 in the world ranking on GameForever, with 1,803 ELO points and 71% of duels won out of 377 played. Hollow Knight is the rival it has faced most: 15 duels, 7 wins and 8 losses. In its strongest family it holds position no. 7 out of 160 (2009).
World rank
no. 186
ELO score
1,803
Wins
71%
Duels played
377
A third-person action RPG with cooperative and competitive multiplayer elements in which the player enters the kingdom of Boletaria as it is being ravaged by a fog that spawns murderous demons. The player has to hunt down the arch demons situated in five disparate areas within the kingdom and partake in punishing combat to reach the Old One, the vengeful being that brought the fog to Boletaria.
The community says
Borrowed a friend's console just to try this after hearing about the fog gimmick, ended up staying way past midnight.
Score moved from 1,500 to 1,803 ELO points over the last 215 days.
Direct record on the most played match-ups.
The games Demon's Souls sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Demon's Souls stands in each of the ones it belongs to. Its best standing, all families considered: 7 out of 160 (2009).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 186 | 5,110 |
| Action RPG | 26 | 528 |
| 2000s | 61 | 1,304 |
| 2009 | 7 | 160 |
The community
21 comments
yleannon
Borrowed a friend's console just to try this after hearing about the fog gimmick, ended up staying way past midnight.
ratke_candido
I picked this up because everyone kept calling it a masterpiece, and I bounced off hard around the third demon. The atmosphere is great but the combat felt clunkier than people admit, like it's carried by mystique more than actual design.
davis_lelah
Did you push through after the third demon or just walk away for good? I ask because I almost quit there too, then something clicked and the rest felt completely different.
LootNinja25
I had the same third demon wall and just never went back, honestly. Mystique is the right word, it coasted on reputation for me.
CoopRider
What sets it apart for me is how the level design ties directly into the tension. Every area funnels you toward risk in a way that feels intentional, not just difficulty for its own sake, and that's why later games in the genre still get compared to it.
suzanne16
Level design carrying the tension makes sense, though I'd say the ranking rewards vocal fanbases more than influence itself, and that's just how these duels shake out
SilentHunter2
The funneling felt more like trial and error to me, I died to the same ambush spot maybe fifteen times before it clicked.
Loot_Howell
It doesn't get the credit it deserves for basically setting the template everyone copies now. The multiplayer integration was clunky by today's standards, sure, but the world design still holds up better than most recent attempts.
FrameRex2
Replying to Hortense_24
Or, well, I switch sides depending on which one I lost to more recently.
Hortense_24
Yeah same, I've voted for it in basically every duel it's had since I found this site, template or not it earned that reputation.
NeonDragon
Comparing it to Metroid Prime always feels a little unfair, or maybe unfair isn't the word, more like they're solving different problems entirely, one is about isolation and scanning your surroundings, the other about dread and never feeling safe even in a corridor you've cleared twice.