Dark Souls: Remastered cover art

Game entry

Dark Souls: Remastered

2018 · Action RPG, Action-adventure · PC, PlayStation 4, Nintendo Switch, Xbox One · Bandai Namco Entertainment

Dark Souls: Remastered holds position no. 184 in the world ranking on GameForever, with 1,804 ELO points and 71% of duels won out of 336 played. Of the 5 duels that pitted it against Fallout: New Vegas, it has won 3 and lost 2. Its best standing outside the world ranking: no. 10 out of 206 (2018).

World rank

no. 184

ELO score

1,804

Wins

71%

Duels played

336

About Dark Souls: Remastered

Dark Souls Remastered is a remastered version of the original game Dark Souls. The updated version of the game features graphical enhancements, an expanded online mode, and the Artorias of the Abyss DLC.

ELO progression

Score moved from 1,500 to 1,804 ELO points over the last 215 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Action RPG games →
  1. 5 Elden Ring2022 · Action RPG 1,947
  2. 6 Diablo II2000 · Action RPG 1,947
  3. 20 Bloodborne2015 · Action RPG 1,906
  4. 26 Mass Effect2007 · Action RPG 1,897
  5. 27 Dark Souls2011 · Action RPG 1,895

Keep exploring

Around this spot

The games Dark Souls: Remastered sits between in the world ranking.

The standing

Where Dark Souls: Remastered ranks

The world rank mixes every family of games. Here is where Dark Souls: Remastered stands in each of the ones it belongs to. Its best standing, all families considered: 10 out of 206 (2018).

Where Dark Souls: Remastered ranks
Ranking Position Games competing
World ranking 184 5,110
Action RPG 25 528
2010s 63 2,044
2018 10 206

The community

The debate

37 comments

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  1. ArcadeOwl

    Replayed it last month, the level design still wins, the framerate drops still bother me

    Manzano69

    Me pasó algo parecido con el framerate, aunque en mi caso fue en una zona con agua, no sé si a ustedes también les tocó ahí

    GhostKnight

    Isn't that exactly why people keep bringing up Elden Ring in the same breath, because it kept that same philosophy?

  2. CoopAce

    The framerate patch fixes some areas but Blighttown still chugs, the input lag issue never got fully addressed, and rolling feels the same as it always did

  3. NeonSniper

    I remember playing this on a rainy weekend, cursing at my screen every ten minutes, and somehow going back for more the next morning

    Jaime_95

    (esa sala aún duele)

    Samuel_75

    Volver al día siguiente no prueba nada, yo también volvía y aun así creo que el puesto que tiene en la tabla es más nostalgia colectiva que otra cosa, el juego pesa menos de lo que este hilo sugiere

    Altenwerth31

    I had a weekend like that too but mine ended with me quitting after the fourth death to the same enemy, never went back honestly

    NovaMaster2

    Replying to RoguePhoenix

    Fifteen hours doesn't decide a ranking spot, does it? People vote on way less than that here

    RoguePhoenix

    ¿Volver a la mañana siguiente después de tanto sufrir? Eso ya dice bastante del juego, ¿no?

  4. Córdoba2003

    Lo jugué por primera vez acompañado de un amigo, o más bien él miraba y yo sufría con el mando en las manos

  5. Pixel_Poirier

    Franchement je ne comprends pas cet acharnement à toujours le comparer aux jeux plus récents, il a été fait avec une autre logique de progression, une autre philosophie de la difficulté, et ça se sent encore aujourd'hui même si certains trouveront ça frustrant plutôt qu'intéressant

    Ibáñez5

    No sé, suena a excusa fácil.

    fatima_barragan

    Yo igual me quedé encerrada un fin de semana entero, no es solo cosa tuya

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