Little Nightmares cover art

Game entry

Little Nightmares

2017 · Platformer, Horror, Action-adventure, Survival, Puzzle · PC, PlayStation 4, Nintendo Switch, Xbox One, iOS, Android, Google Stadia · Bandai Namco Entertainment

After 415 duels settled by the community, Little Nightmares stands no. 352 among the best video games of all time on GameForever, with 1,738 ELO points and 61% of wins. Of the 5 duels that pitted it against Portal 2, it has won 2 and lost 3. Where it fares best, it sits at no. 17 out of 223 (2017).

World rank

no. 352

ELO score

1,738

Wins

61%

Duels played

415

About Little Nightmares

Little Nightmares is a puzzle-platform horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment. Set in a mysterious world, Little Nightmares follows the journey of Six, a hungry little girl who must escape the Maw, an iron vessel inhabited by monstrous, twisted beings.

The community says

I'll admit I'm biased since horror-platformers aren't my thing, but even judged on its own terms the puzzles feel thin stretched across the whole game.

ELO progression

Score moved from 1,500 to 1,738 ELO points over the last 170 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

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Keep exploring

The standing

Where Little Nightmares ranks

The world rank mixes every family of games. Here is where Little Nightmares stands in each of the ones it belongs to. Its best standing, all families considered: 17 out of 223 (2017).

Where Little Nightmares ranks
Ranking Position Games competing
World ranking 352 5,035
Platformer 37 620
2010s 149 2,050
2017 17 223

The community

The debate

47 comments

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  1. CritRex56

    I'll admit I'm biased since horror-platformers aren't my thing, but even judged on its own terms the puzzles feel thin stretched across the whole game.

    Coop_Ferrer

    frente a Celeste el problema es el mismo que con los puzzles de Portal... exige atmósfera, no precisión, y ahí pierde el duelo casi siempre

    Celia_44

    mi hermana opinó igual, los puzzles se sienten repetidos jugando en pareja

  2. NeonKid94

    Still one of the few games that made me genuinely uneasy without a single jumpscare. That's rare.

    RetroSamurai

    Genuinamente inquietante sin sustos baratos, decís, pero eso no tapa que el ritmo se estanque a mitad de juego, no?

    Aaron_85

    Replying to RetroSamurai

    Puede ser que el ritmo se estanque, tengo la impresión de que a mí no me molestó tanto porque iba más por la atmósfera que por resolver rápido

    GhostKid27

    Replying to RetroSamurai

    Le rythme faiblit, d'accord, mais c'était le cas pour toi dès le premier passage ou seulement en rejouant ?

  3. FrameKid

    para mi entra en el mismo grupo que celeste por la dificultad de plataformas pero le falta esa sensacion de progreso, celeste te hace mejor jugador con cada intento y aca a veces solo repites hasta acertar el patron

    Cosmo_Lopez

    Le souci n'est pas la difficulté mais l'absence de vraie progression du joueur, ce qui pèse lourd dans un duel de classement

  4. Carpentier2010

    Dans les duels contre Portal il perd souvent selon moi, le puzzle design de Valve reste une référence que peu de jeux du genre horreur atteignent vraiment.

    Rae_1990

    Portal's puzzle design is sharper, sure, but I never felt actual dread solving a test chamber like I did in the Maw

  5. PedroHunter

    Bonito de ver, incómodo de jugar a veces, y ya ni sé si eso cuenta como defecto o no.

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