The community says
I'll admit I'm biased since horror-platformers aren't my thing, but even judged on its own terms the puzzles feel thin stretched across the whole game.
Game entry
2017 · Platformer, Horror, Action-adventure, Survival, Puzzle · PC, PlayStation 4, Nintendo Switch, Xbox One, iOS, Android, Google Stadia · Bandai Namco Entertainment
After 415 duels settled by the community, Little Nightmares stands no. 352 among the best video games of all time on GameForever, with 1,738 ELO points and 61% of wins. Of the 5 duels that pitted it against Portal 2, it has won 2 and lost 3. Where it fares best, it sits at no. 17 out of 223 (2017).
World rank
no. 352
ELO score
1,738
Wins
61%
Duels played
415
Little Nightmares is a puzzle-platform horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment. Set in a mysterious world, Little Nightmares follows the journey of Six, a hungry little girl who must escape the Maw, an iron vessel inhabited by monstrous, twisted beings.
The community says
I'll admit I'm biased since horror-platformers aren't my thing, but even judged on its own terms the puzzles feel thin stretched across the whole game.
Score moved from 1,500 to 1,738 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Little Nightmares sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Little Nightmares stands in each of the ones it belongs to. Its best standing, all families considered: 17 out of 223 (2017).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 352 | 5,035 |
| Platformer | 37 | 620 |
| 2010s | 149 | 2,050 |
| 2017 | 17 | 223 |
The community
47 comments
CritRex56
I'll admit I'm biased since horror-platformers aren't my thing, but even judged on its own terms the puzzles feel thin stretched across the whole game.
Coop_Ferrer
frente a Celeste el problema es el mismo que con los puzzles de Portal... exige atmósfera, no precisión, y ahí pierde el duelo casi siempre
Celia_44
mi hermana opinó igual, los puzzles se sienten repetidos jugando en pareja
NeonKid94
Still one of the few games that made me genuinely uneasy without a single jumpscare. That's rare.
RetroSamurai
Genuinamente inquietante sin sustos baratos, decís, pero eso no tapa que el ritmo se estanque a mitad de juego, no?
Aaron_85
Replying to RetroSamurai
Puede ser que el ritmo se estanque, tengo la impresión de que a mí no me molestó tanto porque iba más por la atmósfera que por resolver rápido
GhostKid27
Replying to RetroSamurai
Le rythme faiblit, d'accord, mais c'était le cas pour toi dès le premier passage ou seulement en rejouant ?
FrameKid
para mi entra en el mismo grupo que celeste por la dificultad de plataformas pero le falta esa sensacion de progreso, celeste te hace mejor jugador con cada intento y aca a veces solo repites hasta acertar el patron
Cosmo_Lopez
Le souci n'est pas la difficulté mais l'absence de vraie progression du joueur, ce qui pèse lourd dans un duel de classement
Carpentier2010
Dans les duels contre Portal il perd souvent selon moi, le puzzle design de Valve reste une référence que peu de jeux du genre horreur atteignent vraiment.
Rae_1990
Portal's puzzle design is sharper, sure, but I never felt actual dread solving a test chamber like I did in the Maw
PedroHunter
Bonito de ver, incómodo de jugar a veces, y ya ni sé si eso cuenta como defecto o no.