Pokémon Red Version cover art

Game entry

Pokémon Red Version

1996 · JRPG, Action RPG, Action-adventure, Strategy · Game Boy, Nintendo 3DS · Gradiente

Pokémon Red Version holds position no. 53 in the world ranking on GameForever, with 1,862 ELO points and 75% of duels won out of 417 played. Its most contested head-to-head pits it against The Witcher 3: Wild Hunt: 1 wins to 4 across 5 duels. Its best standing outside the world ranking: no. 2 out of 56 (1996).

World rank

no. 53

ELO score

1,862

Wins

75%

Duels played

417

About Pokémon Red Version

Pokémon Red, along with Pokémon Green, are the first video games in the Pokémon series of games. They are the first paired versions of Generation I. Developed over the course of several years, Red and Green established several standards for later Pokémon games and sequels. They take place in the Kanto region, with the player having to collect eight Gym Badges to become the Pokémon Champion while also completing the Pokédex by collecting all 151 Pokémon.

The community says

Debating this ranking every few months and honestly it lands somewhere in the middle for me, the charm holds up but the systems around it feel thin compared to…

ELO progression

Score moved from 1,500 to 1,862 ELO points over the last 170 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All JRPG games →
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  5. 43 Final Fantasy X2001 · JRPG 1,874

Keep exploring

The standing

Where Pokémon Red Version ranks

The world rank mixes every family of games. Here is where Pokémon Red Version stands in each of the ones it belongs to. Its best standing, all families considered: 2 out of 56 (1996).

Where Pokémon Red Version ranks
Ranking Position Games competing
World ranking 53 5,035
JRPG 7 228
1990s 7 659
1996 2 56

The community

The debate

22 comments

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  1. Audreanne_1999

    Debating this ranking every few months and honestly it lands somewhere in the middle for me, the charm holds up but the systems around it feel thin compared to what shares its bracket now.

  2. ttoy

    It gets thrown against these massive open world epics and somehow keeps winning duels, which says more about vote habits than about actual depth compared to something like The Witcher 3

    Jaime_95

    Igual aquí, con mi primo

  3. NovaRider

    It's simple by design and that's exactly why I keep coming back.

  4. LootNinja25

    Traded cartridges w/ my cousin every weekend that summer, never even beat the league till fall.

    ursula23

    Replying to NeonRider1987

    That back and forth trading thing seems like half the appeal honestly, way more than I expected from these comments

    NeonRider1987

    Yo también lo jugaba así, con un amigo pasándonos la consola, y ese recuerdo pesa más que cualquier análisis

  5. CoopAce

    The battle system barely holds up against modern combat design... it works, but calling it deep is a stretch

    SilentMaster

    Same setup here actually, traded the handheld back and forth with my brother for weeks

    lubowitz_brock

    Replying to SilentMaster

    Same setup, mine was a cousin though, and I still remember whose turn it was to hold the thing.

    RogueLegend

    Le vrai point c'est que le système de capture crée une motivation que peu de jeux d'action ont réussi à reproduire ensuite... c'est ça qui fait qu'on y retourne

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