The community says
Debating this ranking every few months and honestly it lands somewhere in the middle for me, the charm holds up but the systems around it feel thin compared to…
Game entry
1996 · JRPG, Action RPG, Action-adventure, Strategy · Game Boy, Nintendo 3DS · Gradiente
Pokémon Red Version holds position no. 53 in the world ranking on GameForever, with 1,862 ELO points and 75% of duels won out of 417 played. Its most contested head-to-head pits it against The Witcher 3: Wild Hunt: 1 wins to 4 across 5 duels. Its best standing outside the world ranking: no. 2 out of 56 (1996).
World rank
no. 53
ELO score
1,862
Wins
75%
Duels played
417
Pokémon Red, along with Pokémon Green, are the first video games in the Pokémon series of games. They are the first paired versions of Generation I. Developed over the course of several years, Red and Green established several standards for later Pokémon games and sequels. They take place in the Kanto region, with the player having to collect eight Gym Badges to become the Pokémon Champion while also completing the Pokédex by collecting all 151 Pokémon.
The community says
Debating this ranking every few months and honestly it lands somewhere in the middle for me, the charm holds up but the systems around it feel thin compared to…
Score moved from 1,500 to 1,862 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Pokémon Red Version sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Pokémon Red Version stands in each of the ones it belongs to. Its best standing, all families considered: 2 out of 56 (1996).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 53 | 5,035 |
| JRPG | 7 | 228 |
| 1990s | 7 | 659 |
| 1996 | 2 | 56 |
The community
22 comments
Audreanne_1999
Debating this ranking every few months and honestly it lands somewhere in the middle for me, the charm holds up but the systems around it feel thin compared to what shares its bracket now.
ttoy
It gets thrown against these massive open world epics and somehow keeps winning duels, which says more about vote habits than about actual depth compared to something like The Witcher 3
Jaime_95
Igual aquí, con mi primo
NovaRider
It's simple by design and that's exactly why I keep coming back.
LootNinja25
Traded cartridges w/ my cousin every weekend that summer, never even beat the league till fall.
ursula23
Replying to NeonRider1987
That back and forth trading thing seems like half the appeal honestly, way more than I expected from these comments
NeonRider1987
Yo también lo jugaba así, con un amigo pasándonos la consola, y ese recuerdo pesa más que cualquier análisis
CoopAce
The battle system barely holds up against modern combat design... it works, but calling it deep is a stretch
SilentMaster
Same setup here actually, traded the handheld back and forth with my brother for weeks
lubowitz_brock
Replying to SilentMaster
Same setup, mine was a cousin though, and I still remember whose turn it was to hold the thing.
RogueLegend
Le vrai point c'est que le système de capture crée une motivation que peu de jeux d'action ont réussi à reproduire ensuite... c'est ça qui fait qu'on y retourne