Mirror's Edge cover art

Game entry

Mirror's Edge

2008 · Platformer, Action-adventure, Puzzle · PC, PlayStation 3, Xbox 360 · Electronic Arts

Mirror's Edge carries 1,737 ELO points on GameForever and holds position no. 354 in the world ranking, with 63% of duels won out of 499 played. Assassin's Creed II is the rival it has faced most: 9 duels, 3 wins and 6 losses. Where it fares best, it sits at no. 7 out of 150 (2008).

World rank

no. 354

ELO score

1,737

Wins

63%

Duels played

499

About Mirror's Edge

Mirror's Edge is a first-person action-adventure game focused on parkour and free-running. Set in a heavily surveilled city, players control Faith, a courier who traverses rooftops using wall-runs, jumps, and slides to deliver sensitive information. The gameplay emphasizes momentum and fluid movement over combat, with a focus on finding the fastest path through urban environments.

ELO progression

Score moved from 1,500 to 1,737 ELO points over the last 170 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

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Keep exploring

The standing

Where Mirror's Edge ranks

The world rank mixes every family of games. Here is where Mirror's Edge stands in each of the ones it belongs to. Its best standing, all families considered: 7 out of 150 (2008).

Where Mirror's Edge ranks
Ranking Position Games competing
World ranking 354 5,035
Platformer 38 620
2000s 100 1,308
2008 7 150

The community

The debate

13 comments

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  1. Rudolph_2

    The combat sections break the flow every single time, badly.

  2. rowe_trystan

    Portal 2 gets all the puzzle box praise but honestly the sense of momentum here, once you get it, nothing else touches it, not even close, well maybe close

    CritMaster95

    Miss when running felt new, before the sequels came.

    CosmoSniper3

    Close how exactly? The combat you mention is the exact reason people bounce off this after two hours.

    GhostWolf1989

    Momentum this, momentum that, doesn't stop the combat from grinding the whole thing to a halt.

    Audreanne_1999

    Yeah the flow argument is fair, doesn't change that half the levels stall the second combat shows up.

    CoopAce

    Replying to GhostWolf1989

    Grinding to a halt is right (the wall-run recovery time never felt tuned properly to me).

  3. harber_cordia

    You'll say Portal 2 wins on design and Assassin's Creed on scope, but this one earns its spot for how it feels to move, and that's rare enough to matter in a ranking like this.

  4. roob_joe

    So it's not perfect, the story barely holds together, but the running itself still feels better than most parkour games that came after it

  5. Ibáñez5

    Comparado con Assassin's Creed II, este va directo al grano: nada de mapas llenos de iconos, solo tú y los tejados.

    yleannon

    Agreed, the icon clutter is exactly what wore me out on the other one, this game trusts you to just look and jump

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