The Mirror's Edge debate
What the community thinks of Mirror's Edge, ordered by reader support. Agreeing, translating and reporting a message need no account.
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13 comments
Rudolph_2
The combat sections break the flow every single time, badly.
rowe_trystan
Portal 2 gets all the puzzle box praise but honestly the sense of momentum here, once you get it, nothing else touches it, not even close, well maybe close
CritMaster95
Miss when running felt new, before the sequels came.
CosmoSniper3
Close how exactly? The combat you mention is the exact reason people bounce off this after two hours.
GhostWolf1989
Momentum this, momentum that, doesn't stop the combat from grinding the whole thing to a halt.
Audreanne_1999
Yeah the flow argument is fair, doesn't change that half the levels stall the second combat shows up.
CoopAce
Replying to GhostWolf1989
Grinding to a halt is right (the wall-run recovery time never felt tuned properly to me).
harber_cordia
You'll say Portal 2 wins on design and Assassin's Creed on scope, but this one earns its spot for how it feels to move, and that's rare enough to matter in a ranking like this.
roob_joe
So it's not perfect, the story barely holds together, but the running itself still feels better than most parkour games that came after it
Ibáñez5
Comparado con Assassin's Creed II, este va directo al grano: nada de mapas llenos de iconos, solo tú y los tejados.
yleannon
Agreed, the icon clutter is exactly what wore me out on the other one, this game trusts you to just look and jump
GhostByte2
Je l'avais installé un été entier, juste pour le plaisir de courir sur les toits. Je recommençais les niveaux juste pour le trajet, pas pour le score.
Alice_1995
Tu recommençais pour le trajet, mais est-ce que ça compensait vraiment les phases où il fallait se battre malgré nous ?