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El debate sobre Mirror's Edge

Lo que la comunidad piensa de Mirror's Edge, ordenado por el apoyo de los lectores. Apoyar, traducir y denunciar un mensaje no requieren cuenta.

13 comentarios

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  1. Ibáñez5

    Comparado con Assassin's Creed II, este va directo al grano: nada de mapas llenos de iconos, solo tú y los tejados.

    yleannon

    Agreed, the icon clutter is exactly what wore me out on the other one, this game trusts you to just look and jump

  2. Rudolph_2

    The combat sections break the flow every single time, badly.

  3. rowe_trystan

    Portal 2 gets all the puzzle box praise but honestly the sense of momentum here, once you get it, nothing else touches it, not even close, well maybe close

    CritMaster95

    Miss when running felt new, before the sequels came.

    CosmoSniper3

    Close how exactly? The combat you mention is the exact reason people bounce off this after two hours.

    GhostWolf1989

    Momentum this, momentum that, doesn't stop the combat from grinding the whole thing to a halt.

    Audreanne_1999

    Yeah the flow argument is fair, doesn't change that half the levels stall the second combat shows up.

    CoopAce

    En respuesta a GhostWolf1989

    Grinding to a halt is right (the wall-run recovery time never felt tuned properly to me).

  4. harber_cordia

    You'll say Portal 2 wins on design and Assassin's Creed on scope, but this one earns its spot for how it feels to move, and that's rare enough to matter in a ranking like this.

  5. GhostByte2

    Je l'avais installé un été entier, juste pour le plaisir de courir sur les toits. Je recommençais les niveaux juste pour le trajet, pas pour le score.

    Alice_1995

    Tu recommençais pour le trajet, mais est-ce que ça compensait vraiment les phases où il fallait se battre malgré nous ?

  6. roob_joe

    So it's not perfect, the story barely holds together, but the running itself still feels better than most parkour games that came after it

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