Fire Emblem Awakening cover art

Game entry

Fire Emblem Awakening

2012 · Strategy, JRPG, Action RPG · Nintendo 3DS · Nintendo

Fire Emblem Awakening is ranked no. 83 among the best video games of all time by GameForever voters, with an ELO score of 1,853 and 67% of duels won. Against Red Dead Redemption, the opponent it meets most often, the tally stands at 1 wins to 4 losses in 5 duels. Where it fares best, it sits at no. 3 out of 198 (2012).

World rank

no. 83

ELO score

1,853

Wins

67%

Duels played

266

About Fire Emblem Awakening

Armies clash as the world burns. As an inevitable war draws ever closer, you must stand with Chrom and his forces--knights, mages, archers, and more--commanding them against the armies of kingdoms, empires, and the dead themselves.

Plan your strategery. Move your troops on the battlefield, then choose their weapon and attack. Using the new Pair Up and Dual systems, support your attacks with the help of nearby allies and watch their skills and relationships grow.

ELO progression

Score moved from 1,500 to 1,853 ELO points over the last 215 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Strategy games →
  1. 34 Age of Empires II: The Age of Kings1999 · Strategy 1,890
  2. 57 Sid Meier's Civilization IV2005 · Strategy 1,872
  3. 77 Crusader Kings III2020 · Strategy 1,859
  4. 96 Age of Mythology2002 · Strategy 1,844
  5. 106 Company of Heroes2006 · Strategy 1,837

Keep exploring

The standing

Where Fire Emblem Awakening ranks

The world rank mixes every family of games. Here is where Fire Emblem Awakening stands in each of the ones it belongs to. Its best standing, all families considered: 3 out of 198 (2012).

Where Fire Emblem Awakening ranks
Ranking Position Games competing
World ranking 83 5,110
Strategy 4 342
2010s 29 2,044
2012 3 198

The community

The debate

42 comments

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  1. GlitchBard3

    The class system alone justifies its spot on this list

  2. Rowena_2009

    It gets compared to Elden Ring constantly, which makes no sense to me. Different scale, different AMBITION entirely, and yet here we are

    TurboRider

    Bref, l'ambition ne se mesure pas en kilomètres carrés

    FrameKid

    no entiendo por que se compara tanto con elden ring si ni siquiera busca lo mismo, la ambicion no es tener mapa gigante, es que cada turno pese, ¿alguien aca lo jugo pensando que era un mundo abierto y por eso se decepciono?

  3. BossOwl1995

    the pair up system alone carries this game harder than people give it credit for... turn based combat that actually rewards planning

    roob_joe

    Rewarding planning is a stretch when half the fights solve themselves once you find the one broken pair

    RetroSamurai

    ¿A alguien más le pasó que perder una unidad para siempre dolía más que perder cualquier partida en otro juego?

  4. Harvey73

    Does anyone else remember losing a unit permanently and just staring at the screen for a solid minute? I did that more than once and honestly it changed how careful I played every fight after, does the permadeath still hit people the same way now

  5. Pixel_Espinosa

    Los combates por turnos siguen ganando con calma

    xkshlerin

    I had the exact same reaction the first ten hours, then the class combos clicked and turns stopped feeling identical to me

    Paola_1997

    Los turnos calman, sí, pero calman tanto que a veces me dormía literal

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