The community says
The class system alone justifies its spot on this list
Game entry
2012 · Strategy, JRPG, Action RPG · Nintendo 3DS · Nintendo
Fire Emblem Awakening is ranked no. 547 among the best video games of all time by GameForever voters, with an ELO score of 1,680 and 62% of duels won. Against Red Dead Redemption, the opponent it meets most often, the tally stands at 1 wins to 4 losses in 5 duels. Where it fares best, it sits at no. 20 out of 199 (2012).
World rank
no. 547
ELO score
1,680
Wins
62%
Duels played
210
Armies clash as the world burns. As an inevitable war draws ever closer, you must stand with Chrom and his forces--knights, mages, archers, and more--commanding them against the armies of kingdoms, empires, and the dead themselves.
Plan your strategery. Move your troops on the battlefield, then choose their weapon and attack. Using the new Pair Up and Dual systems, support your attacks with the help of nearby allies and watch their skills and relationships grow.
The community says
The class system alone justifies its spot on this list
Score moved from 1,500 to 1,680 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Fire Emblem Awakening sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Fire Emblem Awakening stands in each of the ones it belongs to. Its best standing, all families considered: 20 out of 199 (2012).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 547 | 5,035 |
| Strategy | 36 | 336 |
| 2010s | 236 | 2,050 |
| 2012 | 20 | 199 |
The community
42 comments
GlitchBard3
The class system alone justifies its spot on this list
Rowena_2009
It gets compared to Elden Ring constantly, which makes no sense to me. Different scale, different AMBITION entirely, and yet here we are
TurboRider
Bref, l'ambition ne se mesure pas en kilomètres carrés
FrameKid
no entiendo por que se compara tanto con elden ring si ni siquiera busca lo mismo, la ambicion no es tener mapa gigante, es que cada turno pese, ¿alguien aca lo jugo pensando que era un mundo abierto y por eso se decepciono?
BossOwl1995
the pair up system alone carries this game harder than people give it credit for... turn based combat that actually rewards planning
roob_joe
Rewarding planning is a stretch when half the fights solve themselves once you find the one broken pair
RetroSamurai
¿A alguien más le pasó que perder una unidad para siempre dolía más que perder cualquier partida en otro juego?
Harvey73
Does anyone else remember losing a unit permanently and just staring at the screen for a solid minute? I did that more than once and honestly it changed how careful I played every fight after, does the permadeath still hit people the same way now
Pixel_Espinosa
Los combates por turnos siguen ganando con calma
xkshlerin
I had the exact same reaction the first ten hours, then the class combos clicked and turns stopped feeling identical to me
Paola_1997
Los turnos calman, sí, pero calman tanto que a veces me dormía literal