The Elder Scrolls IV: Oblivion cover art

Game entry

The Elder Scrolls IV: Oblivion

2006 · Action RPG, Action-adventure, Sandbox · PC, PlayStation 3, Xbox 360 · 2K Games

The Elder Scrolls IV: Oblivion is ranked no. 338 among the best video games of all time by GameForever voters, with an ELO score of 1,749 and 64% of duels won.

World rank

no. 338

ELO score

1,749

Wins

64%

Duels played

718

About The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion, the fourth game in the Elder Scrolls story, is set within the province of Cyrodiil, the heartland and Imperial capital of Tamriel. Emperor Uriel Septim VII is assassinated in flight from his own palace, but just before he dies he passes on to you the mystic Amulet of Kings. The adventure proper begins with the quest to find Uriel's lost and illegitimate son who is the only heir to the throne. In a world where the forces of darkness seek their ultimate dominion over the ranks of man and mer alike, you alone stand between the future of Tamriel and the gates of Oblivion.

ELO progression

Score moved from 1,500 to 1,749 ELO points over the last 123 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

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Keep exploring

The community

The debate

42 comments

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  1. Vergie_62

    Why does everyone forget how much freedom this game gave us before Skyrim even existed? Ppl act like open world RPGs started in 2011, but Oblivion was already doing it right with real consequences to your choices.

    Rudolph_2

    honestly the freedom argument only holds if you ignore how many later games refined the same idea without the jank, doesn't it deserve some credit too?

    Hortense_48

    La liberté sans conséquences ne serait que du vide, ici les choix pèsent vraiment sur la suite.

  2. rowe_trystan

    Everyone praises the freedom but honestly the level scaling ruined half my playthroughs, bandits in daedric armor at level 20, come on.

  3. Carpentier2010

    Face à ce que Skyrim ou même Witcher 3 proposent en écriture, Oblivion accuse clairement le poids des années. Les dialogues répétitifs et les visages figés, ça reste dur à digérer aujourd'hui.

    CosmoByte10

    Les visages figés je veux bien, mais les dialogues répétitifs, c'est pas déjà le cas dans Skyrim aussi ?

  4. LuckyPlayer

    Les grottes et donjons se ressemblent presque tous une fois qu'on en a fait une dizaine (même les textures reviennent en boucle). Ça reste un problème de génération de contenu qu'on ne peut pas ignorer aujourd'hui.

  5. NeonHunter2

    J'y retourne par sessions courtes de temps en temps, jamais plus d'une heure. Ça suffit pour se rappeler pourquoi cette province m'a marqué.

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