The community says
It still holds up as one of the tightest short campaigns I've played, the pacing never lets go once it starts, no filler at all in there. Anyone else replay it…
Game entry
2006 · FPS, Horror · PC, Mac, Linux, PlayStation 3, Xbox 360 · EA Games
Half-Life 2: Episode One is ranked no. 285 among the best video games of all time by GameForever voters, with an ELO score of 1,767 and 65% of duels won.
World rank
no. 285
ELO score
1,767
Wins
65%
Duels played
371
Half-Life 2: Episode One is the first of a planned trilogy of expansion packs/episodes for the 2004 first-person shooter game, Half-Life 2. The episode takes place immediately after the end of Half-Life 2, in the war-torn setting of City 17. The player is forced to deal with the effects of their actions during the main game. The episode is a stand-alone game; while a continuation of Half-Life 2, it does not require the original game to be installed or registered to a user's Steam account to play. It takes advantage of several major upgrades to the Source engine since the release of Half-Life 2, primarily its high dynamic range rendering capabilities and the upgraded facial animation system.
Episode One was released together with Half-Life Deathmatch: Source, a port of the original Half-Life's multiplayer, which doubles as Episode One's multiplayer component. The retail copies of Episode One also come with Half-Life 2 Deathmatch for those who have not previously purchased the later title.
The community says
It still holds up as one of the tightest short campaigns I've played, the pacing never lets go once it starts, no filler at all in there. Anyone else replay it…
Score moved from 1,500 to 1,767 ELO points over the last 123 days.
Direct record on the most played match-ups.
The games Half-Life 2: Episode One sits between in the world ranking.
The community
25 comments
ArcadeAce4
It still holds up as one of the tightest short campaigns I've played, the pacing never lets go once it starts, no filler at all in there. Anyone else replay it back to back with the base game?
Kihn76
Replayed it back to back once, ended up voting for it right after just from the mood it left.
IronRider
Con lo cansado que estoy de este debate, sigo votando por él cada vez que aparece en un duelo.
Berge70
The GTA comparisons keep coming up, but scale was never the point here, never.
CoopAce
The lighting held up for me too, though loading between sections still breaks the flow more than I remembered.
AllieRider
The lighting engine work here held up better than most full games from that era, the corridors especially, though the pacing in the middle stretch drags compared to the sequel that followed it.
NeonRider
La duración corta no debería contar tanto en su contra, digo yo, pero bueno, cada quien vota como quiere.
Samuel_75
Vale, la iluminación aguanta, pero decís que el tramo medio decae, no será que lo comparás demasiado con la secuela y no con el original?
Ibáñez5
La duración pesa en el ranking, sí, pero no debería ser el único criterio que se mira
IronKnight2004
Played it split screen commentary style with a friend reading lines out loud. Worked better than it should have.
Alfonso_1993
okay but splitscreen commentary sounds amazing, wish more people voted based on stuff like that instead of just length
QuestRunner25
Replying to Alfonso_1993
Commentary mode with a friend reading lines, that's the move I'm trying next time.
QuestRex5
Why does everyone forget how good the elevator scene tension was (small thing but it stuck with me)?
NovaRex2
Un pont qui tient debout, vraiment ? Moi j'ai plutôt ressenti un DLC gonflé qui s'arrête pile quand ça commence.