The community says
Sixty nine percent win rate but ranked ninety fifth still puzzles me a little, since most games sitting near it in ELO don't carry numbers this lopsided in…
Game entry
2019 · Action-adventure · PC, PlayStation 4, Xbox One, Google Stadia · Activision
GameForever voters place Sekiro: Shadows Die Twice no. 79 in the world ranking, with 1,847 ELO points and 70% of wins across 415 duels settled. Of the 5 duels that pitted it against Portal 2, it has won 1 and lost 4. Where it fares best, it sits at no. 5 out of 222 (2019).
World rank
no. 79
ELO score
1,847
Wins
70%
Duels played
415
Sekiro: Shadows Die Twice is an action-adventure game set in a reimagined late 1500s Sengoku-era Japan.
Players control Wolf, a shinobi on a mission to rescue his kidnapped lord and seek revenge on his enemies. The game emphasizes precise sword combat, stealth, and mobility, replacing traditional RPG elements with a posture-based dueling system.
The community says
Sixty nine percent win rate but ranked ninety fifth still puzzles me a little, since most games sitting near it in ELO don't carry numbers this lopsided in…
Score moved from 1,500 to 1,847 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Sekiro: Shadows Die Twice sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Sekiro: Shadows Die Twice stands in each of the ones it belongs to. Its best standing, all families considered: 5 out of 222 (2019).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 79 | 5,035 |
| Action-adventure | 13 | 329 |
| 2010s | 32 | 2,050 |
| 2019 | 5 | 222 |
The community
29 comments
GlitchByte51
Sixty nine percent win rate but ranked ninety fifth still puzzles me a little, since most games sitting near it in ELO don't carry numbers this lopsided in duels. It probably says more about who bothers to vote it in than about the game itself. Doesn't mean the placement is wrong, just that the stat alone explains less than people assume.
AllieRider
parries feel instant once your timing clicks in, no lag at all
tiara_schowalter
The parrying system asks a lot from you before it gives anything back. Once it clicks it's genuinely great, but that wall at the start turns a lot of people away for good.
FrameKid2
Ese muro inicial es real, muy real, y a mí me dejó fuera del todo antes de darme nada a cambio.
LootRex2
Replying to FrameKid2
Yo lo dejé a medio camino ese invierno, y no pienso volver.
Pagac35
combat's brilliant, the story mode never grabbed me the same way
Gonzalez2008
Replying to Max_1984
Un ratio de victoires en duel ne mesure pas la qualité, juste la ferveur de ceux qui votent encore pour lui.
QuestLegend2
the story mode is barely there though
Kuphal99
"grabbed me" ha, it grabbed my controller across the room a few times
Max_1984
Yeah I'll admit it upfront, I vote for it in basically every duel it gets, biased as I am, and I don't plan on stopping.
lenoir_bernadette
À côté des autres jeux du genre de la même période, celui là demande un engagement que peu osent proposer.
Lang2005
Replying to lenoir_bernadette
Compared to something like Breath of the Wild, the commitment asked here is a completely different kind of demanding, and that alone explains a lot of the split opinions.
Desiree_87
ok so, 69% win rate in duels and it still sits at 16th, something's off there... this game rewired how I think about combat in general, the parry timing alone deserves more respect than it gets
dominique_rolland
Ça m'a occupé un automne entier aussi, mais est ce que ce fameux ratio de victoires reflète vraiment autre chose que la ferveur des fans qui reviennent voter dessus ?
barton_alaina
I hear you on the parry timing but honestly I bounced off it three separate times, the rewiring never happened for me, it just stayed frustrating from start to finish