Control cover art

Game entry

Control

2019 · TPS, Horror, Action-adventure · PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia · 505 Games

Control holds position no. 93 in the world ranking on GameForever, with 1,840 ELO points and 66% of duels won out of 450 played. Its most contested head-to-head pits it against Uncharted 4: A Thief's End: 3 wins to 4 across 7 duels. Its best rank by family puts it at no. 4 out of 222 (TPS).

World rank

no. 93

ELO score

1,840

Wins

66%

Duels played

450

About Control

Control is a third-person action-adventure game set in the Federal Bureau of Control, a secretive U.S. government agency that studies paranormal phenomena. Players control Jesse Faden, who arrives at the Bureau's headquarters, the Oldest House, to find it invaded by a hostile force called the Hiss. Gameplay combines supernatural abilities with a shape-shifting firearm, and the environment is reactive and destructible.

The community says

200th and still losing ground against the same three or four games every time. Why does this keep getting overrated for its "atmosphere" when the actual combat…

ELO progression

Score moved from 1,500 to 1,840 ELO points over the last 170 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All TPS games →
  1. 42 Hitman 32021 · TPS 1,876
  2. 78 Dead Space2008 · TPS 1,847
  3. 86 Alan Wake II2023 · TPS 1,845
  4. 123 Hitman 22018 · TPS 1,824
  5. 148 Dead Space 22011 · TPS 1,810

Keep exploring

The standing

Where Control ranks

The world rank mixes every family of games. Here is where Control stands in each of the ones it belongs to. Its best standing, all families considered: 4 out of 222 (TPS).

Where Control ranks
Ranking Position Games competing
World ranking 93 5,035
TPS 4 222
2010s 38 2,050
2019 7 222

The community

The debate

14 comments

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  1. Jameson_1984

    200th and still losing ground against the same three or four games every time. Why does this keep getting overrated for its "atmosphere" when the actual combat loop is repetitive after the fifth hour?

    Harvey73

    Same enemy types the whole way?

    Kuphal99

    Which fifth hour are we talking about, because mine got better around then, what boss wore you down exactly?

    GhostByte3

    Je n'y joue que par sessions courtes le soir et pourtant l'ambiance du bâtiment me suffit à revenir, même si les combats se répètent un peu je m'en fiche.

  2. McClure30

    played this right after a bad breakup, remember zoning out for hours in that building

  3. ArcadeOwl

    the shooting feels floaty and the loot system adds nothing, just padding

    Iron_Mitchell

    The votes here keep pitting it against narrative heavyweights, which skews things unfairly against a game that's actually about mood and space.

  4. NeonSniper

    I played through it during a really rainy week when I had nothing else going on, and I remember getting stuck on the same enemy type for way too long. The environment was cool for about an hour then it started blending together, hallway after hallway of the same concrete.

    Éric_25

    pareil, moi aussi j'ai fini par me perdre dans les couloirs, un peu perdu tout le temps mais l'ambiance rattrapait ce sentiment perdu

    RachelleLegend

    Replying to Éric_25

    Perdu comment exactement, tu retrouvais ton chemin ou tu tournais juste en rond des heures ?

  5. ArcadeHunter

    Ah sí, otro juego con oficinas grises que da miedo, qué originalidad tan refrescante.

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