The community says
It's got real charm but the platforming sections have some genuinely janky moments that people conveniently forget when they defend its ranking so hard.
Game entry
2005 · Platformer, Action-adventure, Puzzle · PC, Mac, Linux, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Xbox 360, Xbox One · THQ
Psychonauts is ranked no. 399 among the best video games of all time by GameForever voters, with an ELO score of 1,731 and 67% of duels won.
World rank
no. 399
ELO score
1,731
Wins
67%
Duels played
230
Psychonauts is a platform-adventure game developed by Double Fine Productions and released in 2005. It follows Razputin “Raz” Aquato, a young psychic who runs away from the circus to attend a summer camp for aspiring psychonauts. Players explore imaginative levels set inside the minds of different characters, each reflecting their mental states. Gameplay combines platforming, combat, and the use of psychic abilities such as telekinesis and levitation. The game was praised for its creativity, humor, and distinctive art style.
The community says
It's got real charm but the platforming sections have some genuinely janky moments that people conveniently forget when they defend its ranking so hard.
Score moved from 1,500 to 1,731 ELO points over the last 123 days.
Direct record on the most played match-ups.
The games Psychonauts sits between in the world ranking.
The community
21 comments
Abernathy37
It's got real charm but the platforming sections have some genuinely janky moments that people conveniently forget when they defend its ranking so hard.
bdickinson
Janky platforming and I still can't put it down, my thumbs forgive it faster than my brain does.
davis_lelah
I put it on right after a Melee session with friends and the tone shift was almost violent, in a good way.
Lopes69
pareil, direct après une session Melee entre potes, le contraste calme tout de suite l'ambiance compét
RachelleLegend
People act like liking this game is some niche taste but 67% win rate speaks for itself, so maybe stop pretending it needs defending against a mainstream hit.
GhostWolf
Same here after a Melee night with friends, the mood just dropped completely... did anyone else's group go quiet like that?
Donato_1990
The combat feels stiff compared to what came after it, but the level traversal itself holds up better than I expected.
Willie_12
I dip in and out of it every few years, an hour here and there, and it always keeps a solid spot for me around this range.
Corwin18
Funny how many of us mention playing this in short bursts with someone else nearby, says something about the pacing.
yleannon
Replying to Corwin18
Does that mean it works better as a shared, casual thing than a sit-down marathon? that's kinda how I aproach it too honestly.
jeannine68
Ce qui tient encore aujourd'hui c'est la cohérence entre chaque niveau et l'esprit du personnage qu'il représente, aucun autre jeu de plateforme n'a poussé cette idée aussi loin ni avec autant de constance sur toute une aventure.