On Suikoden
The army battles work fine as a change of pace mechanically, they just don't scale with the rest of the systems as the game goes on.
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61%
Almost always backs the front-runner.
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Shaped by 131 duels, always moving.
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On Suikoden
The army battles work fine as a change of pace mechanically, they just don't scale with the rest of the systems as the game goes on.
Same energy here, my playthroughs were all short bursts (never planned, just whenever curiosity hit)
If the checkpoints really shaped how people play, doesn't that just mean the punishment overshadowed the stealth design itself?