Right, why would anyone want that dead time between tries? Isn't that exactly what kills momentum in other games?
Player profile
QuestRex5
Duels voted
160
Agreement with the ranking
58%
Stays fairly close to the ranking.
Streak
1 days
Comments
30
Picks
QuestRex5's top 10
Shaped by 160 duels, always moving.
Badges
What QuestRex5 has unlocked
- Duels settled 100 counted duels Level 2 of 5
- Consistency 3 days voting in a row Level 1 of 4
- Ground covered 250 different games faced Level 2 of 3
- Open taste 20 different genres backed Level 2 of 2
- Against the grain 20 games made to win below 40% odds Level 2 of 2
- Speaking up 10 messages posted Level 2 of 3
Against the grain
The games QuestRex5 made win while the ranking backed the other one:
- Tales of Arise 13%
- No, I'm Not A Human 16%
- Kirby and the Rainbow Curse 16%
- Resistance: Fall of Man 19%
- Far Cry 4 19%
The percentage is the chance the ranking gave that game at the time of the vote. The lower it is, the more unexpected the pick was.
Latest comments
30 published
does anyone else replay just to hang around camp before tackling the main story again?
So we agree the nemesis system carries it, but why does that translate to a 62% win rate and not higher against Skyrim specifically?