The community says
Level design this open for stealth is rare, every mission gives you three ways to solve it. Who else replays just for that?
Game entry
2016 · Action-adventure, Action RPG, FPS · PC, PlayStation 4, Xbox One · Bethesda Softworks
Dishonored 2 holds position no. 71 in the world ranking on GameForever, with 1,851 ELO points and 71% of duels won out of 524 played. Red Dead Redemption 2 is the rival it has faced most: 7 duels, 3 wins and 4 losses. Its best standing outside the world ranking: no. 4 out of 243 (2016).
World rank
no. 71
ELO score
1,851
Wins
71%
Duels played
524
Dishonored 2 is a first-person action video game and the sequel to Dishonored. It borrows many of the gameplay elements from the first opus: players define their own play style by blending action, assassination, stealth, mobility and combat. Combining tools at their disposal, players are allowed options to eliminate enemies, whether they choose to pursue them unseen or ruthlessly attack head on. Dishonored 2 features the same campaign style as its predecessor in which the protagonist must advance through a series of missions.
The community says
Level design this open for stealth is rare, every mission gives you three ways to solve it. Who else replays just for that?
Score moved from 1,500 to 1,851 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Dishonored 2 sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Dishonored 2 stands in each of the ones it belongs to. Its best standing, all families considered: 4 out of 243 (2016).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 71 | 5,035 |
| Action-adventure | 12 | 329 |
| 2010s | 29 | 2,050 |
| 2016 | 4 | 243 |
The community
13 comments
Iron_Mitchell
Level design this open for stealth is rare, every mission gives you three ways to solve it. Who else replays just for that?
bayer_jennings
The powers feel great once you unlock a few, but the early game drags a bit before that happens.
Ibáñez5
Comparado con Skyrim la libertad es distinta, aquí todo está diseñado a mano nivel por nivel, no generado ni relleno, y eso se nota clarísimo en cada misión, mientras que en Skyrim la escala compensa con contenido más disperso.
Jacquet46
Bon, comparer à Skyrim n'a pas beaucoup de sens, ce sont deux échelles totalement différentes.
GhostLegend98
Le fait main niveau par niveau, c'est exactement ce qui manque aux mondes ouverts qu'on compare sans arrêt à ce jeu.
Hebert49
La finesse artisanale que tu décris, ça vaut largement les mondes ouverts qu'on lui oppose sans arrêt, non ?
Frédéric_1997
Je l'avais acheté un peu par hasard, en solde, sans grande attente, et au final j'ai fini par y passer bien plus d'heures que prévu, allez savoir pourquoi.
josephine64
La direction artistique de la mission qui change de configuration reste IMPRESSIONNANTE, mais les temps de chargement sur certaines consoles cassaient vraiment le rythme à la sortie.
Lopes69
ouais mais le level design rattrape tout
Nova_Pagan
recuerdo pasarme una misión entera sin matar a nadie, ni siquiera derribar a un guardia, solo por probar hasta dónde llegaba el diseño.