Dishonored 2 cover art

Game entry

Dishonored 2

2016 · Action-adventure, Action RPG, FPS · PC, PlayStation 4, Xbox One · Bethesda Softworks

Dishonored 2 is ranked no. 95 among the best video games of all time by GameForever voters, with an ELO score of 1,838 and 70% of duels won.

World rank

no. 95

ELO score

1,838

Wins

70%

Duels played

476

About Dishonored 2

Dishonored 2 is a first-person action video game and the sequel to Dishonored. It borrows many of the gameplay elements from the first opus: players define their own play style by blending action, assassination, stealth, mobility and combat. Combining tools at their disposal, players are allowed options to eliminate enemies, whether they choose to pursue them unseen or ruthlessly attack head on. Dishonored 2 features the same campaign style as its predecessor in which the protagonist must advance through a series of missions.

The community says

Level design this open for stealth is rare, every mission gives you three ways to solve it. Who else replays just for that?

ELO progression

Score moved from 1,500 to 1,838 ELO points over the last 123 days.

Head-to-head

Direct record on the most played match-ups.

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Keep exploring

The community

The debate

13 comments

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  1. Iron_Mitchell

    Level design this open for stealth is rare, every mission gives you three ways to solve it. Who else replays just for that?

  2. bayer_jennings

    The powers feel great once you unlock a few, but the early game drags a bit before that happens.

  3. Ibáñez5

    Comparado con Skyrim la libertad es distinta, aquí todo está diseñado a mano nivel por nivel, no generado ni relleno, y eso se nota clarísimo en cada misión, mientras que en Skyrim la escala compensa con contenido más disperso.

    Jacquet46

    Bon, comparer à Skyrim n'a pas beaucoup de sens, ce sont deux échelles totalement différentes.

    GhostLegend98

    Le fait main niveau par niveau, c'est exactement ce qui manque aux mondes ouverts qu'on compare sans arrêt à ce jeu.

    Hebert49

    La finesse artisanale que tu décris, ça vaut largement les mondes ouverts qu'on lui oppose sans arrêt, non ?

  4. Frédéric_1997

    Je l'avais acheté un peu par hasard, en solde, sans grande attente, et au final j'ai fini par y passer bien plus d'heures que prévu, allez savoir pourquoi.

  5. josephine64

    La direction artistique de la mission qui change de configuration reste IMPRESSIONNANTE, mais les temps de chargement sur certaines consoles cassaient vraiment le rythme à la sortie.

    Lopes69

    ouais mais le level design rattrape tout

    Nova_Pagan

    recuerdo pasarme una misión entera sin matar a nadie, ni siquiera derribar a un guardia, solo por probar hasta dónde llegaba el diseño.

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