The community says
Comparé à Tomb Raider il a l'air minuscule, et pourtant il reste plus longtemps en tête
Game entry
2016 · Platformer, Horror, Action-adventure, Puzzle · PC, Mac, PlayStation 4, Nintendo Switch, Xbox One, iOS · Playdead
Inside is ranked no. 250 among the best video games of all time by GameForever voters, with an ELO score of 1,779 and 73% of duels won.
World rank
no. 250
ELO score
1,779
Wins
73%
Duels played
697
Inside is a puzzle-platformer developed by Playdead, presented in a 2.5D side-scrolling format with a dark, predominantly monochromatic visual style. The player controls an unnamed boy navigating a dystopian environment, solving environmental puzzles, avoiding hostile guards and creatures, and using a mind-control device to manipulate bodies in order to progress. The game features no dialogue or HUD, relying on visual and audio cues to guide the player through its increasingly surreal and dangerous settings.
The community says
Comparé à Tomb Raider il a l'air minuscule, et pourtant il reste plus longtemps en tête
Score moved from 1,500 to 1,779 ELO points over the last 123 days.
Direct record on the most played match-ups.
The games Inside sits between in the world ranking.
The community
36 comments
EmileWarden
Comparé à Tomb Raider il a l'air minuscule, et pourtant il reste plus longtemps en tête
GhostByte2
Minuscule en apparence, pas en mémoire. Il tient sa place.
Kuphal99
Watched my roommate play through the whole thing in one sitting while I just sat there with a drink going warm, barely said a word the entire time...
NeonKnight12
Un moment partagé sans un mot dit beaucoup sur ce que ce jeu arrive à faire ressentir.
SilentWarden
What sells the puzzles here over Portal is silence, no dialogue at all...
GhostKid27
Replying to Hebert49
portal joue sur l'esprit, celui-ci joue sur le corps qui se crispe, la comparaison tient plutôt bien en fait.
AnastasieByte
Replying to GhostKid27
Le corps qui se crispe, enfin plutôt qui reste tendu tout du long, ça compte pour le classement non ?
Hebert49
J'ai vécu la même comparaison en le finissant après Portal, et pourtant je trouve qu'on lui prête plus de génie qu'il n'en a réellement.
vbrekke
My partner and I passed the controller back and forth without saying much, which felt right for this one, though I'd say the puzzles themselves aren't the main draw here, it's more the mood carrying everything else along.
NovaMaster2
Everyone talks about the ending like it's some genius twist and honestly I just sat there confused, replayed the last ten minutes twice and still felt nothing special.