Inside cover art

Game entry

Inside

2016 · Platformer, Horror, Action-adventure, Puzzle · PC, Mac, PlayStation 4, Nintendo Switch, Xbox One, iOS · Playdead

Inside is ranked no. 347 among the best video games of all time by GameForever voters, with an ELO score of 1,739 and 73% of duels won. Against Assassin's Creed II, the opponent it meets most often, the tally stands at 7 wins to 6 losses in 13 duels. In its strongest family it holds position no. 20 out of 243 (2016).

World rank

no. 347

ELO score

1,739

Wins

73%

Duels played

742

About Inside

Inside is a puzzle-platformer developed by Playdead, presented in a 2.5D side-scrolling format with a dark, predominantly monochromatic visual style. The player controls an unnamed boy navigating a dystopian environment, solving environmental puzzles, avoiding hostile guards and creatures, and using a mind-control device to manipulate bodies in order to progress. The game features no dialogue or HUD, relying on visual and audio cues to guide the player through its increasingly surreal and dangerous settings.

The community says

Comparé à Tomb Raider il a l'air minuscule, et pourtant il reste plus longtemps en tête

ELO progression

Score moved from 1,500 to 1,739 ELO points over the last 170 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Platformer games →
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  2. 46 Super Mario World1990 · Platformer 1,871
  3. 48 Super Mario Bros.1985 · Platformer 1,867
  4. 75 Limbo2010 · Platformer 1,848
  5. 90 Cuphead2017 · Platformer 1,842

Keep exploring

The standing

Where Inside ranks

The world rank mixes every family of games. Here is where Inside stands in each of the ones it belongs to. Its best standing, all families considered: 20 out of 243 (2016).

Where Inside ranks
Ranking Position Games competing
World ranking 347 5,035
Platformer 36 620
2010s 147 2,050
2016 20 243

The community

The debate

36 comments

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  1. EmileWarden

    Comparé à Tomb Raider il a l'air minuscule, et pourtant il reste plus longtemps en tête

    GhostByte2

    Minuscule en apparence, pas en mémoire. Il tient sa place.

  2. Kuphal99

    Watched my roommate play through the whole thing in one sitting while I just sat there with a drink going warm, barely said a word the entire time...

    NeonKnight12

    Un moment partagé sans un mot dit beaucoup sur ce que ce jeu arrive à faire ressentir.

  3. SilentWarden

    What sells the puzzles here over Portal is silence, no dialogue at all...

    GhostKid27

    Replying to Hebert49

    portal joue sur l'esprit, celui-ci joue sur le corps qui se crispe, la comparaison tient plutôt bien en fait.

    AnastasieByte

    Replying to GhostKid27

    Le corps qui se crispe, enfin plutôt qui reste tendu tout du long, ça compte pour le classement non ?

    Hebert49

    J'ai vécu la même comparaison en le finissant après Portal, et pourtant je trouve qu'on lui prête plus de génie qu'il n'en a réellement.

  4. vbrekke

    My partner and I passed the controller back and forth without saying much, which felt right for this one, though I'd say the puzzles themselves aren't the main draw here, it's more the mood carrying everything else along.

  5. NovaMaster2

    Everyone talks about the ending like it's some genius twist and honestly I just sat there confused, replayed the last ten minutes twice and still felt nothing special.

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