Spec Ops: The Line cover art

Game entry

Spec Ops: The Line

2012 · Action-adventure, TPS · PC, Mac, Linux, PlayStation 3, Xbox 360 · 2K Games

Spec Ops: The Line carries 1,845 ELO points on GameForever and holds position no. 85 in the world ranking, with 67% of duels won out of 421 played. Of the 8 duels that pitted it against The Last of Us Part II, it has won 4 and lost 4. Its best rank by family puts it at no. 2 out of 199 (2012).

World rank

no. 85

ELO score

1,845

Wins

67%

Duels played

421

About Spec Ops: The Line

A third-person shooter in which three American soldiers led by Capt. Walker are sent to Dubai in order to recover whoever remains of an infantry unit, the 33rd Battalion, until they decide to take action against the militants situated in the city. As they progress, however, the logistical and ethical complexity of their objective deepens, and their perception of themselves, and their enemy, is put into question.

The community says

Some sections drag a bit in the middle (the cover shooting gets repetitive fast) but that ending stuck with me for years.

ELO progression

Score moved from 1,500 to 1,845 ELO points over the last 170 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Action-adventure games →
  1. 2 Red Dead Redemption 22018 · Action-adventure 1,961
  2. 3 The Legend of Zelda: Breath of the Wild2017 · Action-adventure 1,942
  3. 13 Outer Wilds2019 · Action-adventure 1,917
  4. 17 The Legend of Zelda: A Link to the Past1991 · Action-adventure 1,907
  5. 20 Metal Gear Solid V: The Phantom Pain2015 · Action-adventure 1,900

Keep exploring

The standing

Where Spec Ops: The Line ranks

The world rank mixes every family of games. Here is where Spec Ops: The Line stands in each of the ones it belongs to. Its best standing, all families considered: 2 out of 199 (2012).

Where Spec Ops: The Line ranks
Ranking Position Games competing
World ranking 85 5,035
Action-adventure 14 329
2010s 34 2,050
2012 2 199

The community

The debate

48 comments

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  1. LaurySniper

    Some sections drag a bit in the middle (the cover shooting gets repetitive fast) but that ending stuck with me for years.

  2. CoopAce

    The cover system feels dated by modern standards, tbh, but the way it forces you into firefights you can't feel good about is deliberate design, not laziness. Aim assist is clunky, sure, but that friction serves the tone more than it hurts it.

    Ibáñez5

    Esa fricción deliberada la sentí también al lado de Max Payne, uno pule el gunplay, este te incomoda a propósito.

  3. Rae_1990

    I played it right after a rough breakup and somehow the misery on screen made mine feel smaller by comparison.

    BossPilot2

    La misma sensación, honestamente, un juego que te acompaña mejor en un mal momento que en uno bueno.

  4. Geraldine_2001

    People act like it invented the morally grey shooter but Max Payne was already toying with guilt and consequence years before this came out.

  5. Altenwerth31

    I remember finishing it late one night and just sitting there in silence, not touching the controller for a good five minutes.

    Marina_8

    Yo también me quedé así, en silencio total. Por eso lo defiendo tanto, aunque sé que no soy objetiva.

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