The community says
Some sections drag a bit in the middle (the cover shooting gets repetitive fast) but that ending stuck with me for years.
Game entry
2012 · Action-adventure, TPS · PC, Mac, Linux, PlayStation 3, Xbox 360 · 2K Games
Spec Ops: The Line carries 1,845 ELO points on GameForever and holds position no. 85 in the world ranking, with 67% of duels won out of 421 played. Of the 8 duels that pitted it against The Last of Us Part II, it has won 4 and lost 4. Its best rank by family puts it at no. 2 out of 199 (2012).
World rank
no. 85
ELO score
1,845
Wins
67%
Duels played
421
A third-person shooter in which three American soldiers led by Capt. Walker are sent to Dubai in order to recover whoever remains of an infantry unit, the 33rd Battalion, until they decide to take action against the militants situated in the city. As they progress, however, the logistical and ethical complexity of their objective deepens, and their perception of themselves, and their enemy, is put into question.
The community says
Some sections drag a bit in the middle (the cover shooting gets repetitive fast) but that ending stuck with me for years.
Score moved from 1,500 to 1,845 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Spec Ops: The Line sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Spec Ops: The Line stands in each of the ones it belongs to. Its best standing, all families considered: 2 out of 199 (2012).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 85 | 5,035 |
| Action-adventure | 14 | 329 |
| 2010s | 34 | 2,050 |
| 2012 | 2 | 199 |
The community
48 comments
LaurySniper
Some sections drag a bit in the middle (the cover shooting gets repetitive fast) but that ending stuck with me for years.
CoopAce
The cover system feels dated by modern standards, tbh, but the way it forces you into firefights you can't feel good about is deliberate design, not laziness. Aim assist is clunky, sure, but that friction serves the tone more than it hurts it.
Ibáñez5
Esa fricción deliberada la sentí también al lado de Max Payne, uno pule el gunplay, este te incomoda a propósito.
Rae_1990
I played it right after a rough breakup and somehow the misery on screen made mine feel smaller by comparison.
BossPilot2
La misma sensación, honestamente, un juego que te acompaña mejor en un mal momento que en uno bueno.
Geraldine_2001
People act like it invented the morally grey shooter but Max Payne was already toying with guilt and consequence years before this came out.
Altenwerth31
I remember finishing it late one night and just sitting there in silence, not touching the controller for a good five minutes.
Marina_8
Yo también me quedé así, en silencio total. Por eso lo defiendo tanto, aunque sé que no soy objetiva.