Spec Ops: The Line cover art

Game entry

Spec Ops: The Line

2012 · Action-adventure, TPS · PC, Mac, Linux, PlayStation 3, Xbox 360 · 2K Games

Spec Ops: The Line carries 1,754 ELO points on GameForever and holds position no. 338 in the world ranking, with 67% of duels won out of 446 played. Of the 8 duels that pitted it against The Last of Us Part II, it has won 4 and lost 4. Its best rank by family puts it at no. 9 out of 198 (2012).

World rank

no. 338

ELO score

1,754

Wins

67%

Duels played

446

About Spec Ops: The Line

A third-person shooter in which three American soldiers led by Capt. Walker are sent to Dubai in order to recover whoever remains of an infantry unit, the 33rd Battalion, until they decide to take action against the militants situated in the city. As they progress, however, the logistical and ethical complexity of their objective deepens, and their perception of themselves, and their enemy, is put into question.

The community says

Some sections drag a bit in the middle (the cover shooting gets repetitive fast) but that ending stuck with me for years.

ELO progression

Score moved from 1,500 to 1,754 ELO points over the last 215 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Action-adventure games →
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  3. 14 Metal Gear Solid1998 · Action-adventure 1,922
  4. 24 Metal Gear Solid V: The Phantom Pain2015 · Action-adventure 1,900
  5. 36 Batman: Arkham City2011 · Action-adventure 1,885

Keep exploring

The standing

Where Spec Ops: The Line ranks

The world rank mixes every family of games. Here is where Spec Ops: The Line stands in each of the ones it belongs to. Its best standing, all families considered: 9 out of 198 (2012).

Where Spec Ops: The Line ranks
Ranking Position Games competing
World ranking 338 5,110
Action-adventure 46 332
2010s 130 2,044
2012 9 198

The community

The debate

48 comments

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  1. LaurySniper

    Some sections drag a bit in the middle (the cover shooting gets repetitive fast) but that ending stuck with me for years.

  2. CoopAce

    The cover system feels dated by modern standards, tbh, but the way it forces you into firefights you can't feel good about is deliberate design, not laziness. Aim assist is clunky, sure, but that friction serves the tone more than it hurts it.

    Ibáñez5

    Esa fricción deliberada la sentí también al lado de Max Payne, uno pule el gunplay, este te incomoda a propósito.

  3. Rae_1990

    I played it right after a rough breakup and somehow the misery on screen made mine feel smaller by comparison.

    BossPilot2

    La misma sensación, honestamente, un juego que te acompaña mejor en un mal momento que en uno bueno.

  4. Geraldine_2001

    People act like it invented the morally grey shooter but Max Payne was already toying with guilt and consequence years before this came out.

  5. Altenwerth31

    I remember finishing it late one night and just sitting there in silence, not touching the controller for a good five minutes.

    Marina_8

    Yo también me quedé así, en silencio total. Por eso lo defiendo tanto, aunque sé que no soy objetiva.

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