The community says
Why does everyone treat the nemesis system like a gimmick when it's basically the whole reason people still bring this game up in duels?
Game entry
2014 · Action RPG, Action-adventure, Beat 'em up · PC, Mac, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One · WB Games
GameForever voters place Middle-earth: Shadow of Mordor no. 272 in the world ranking, with 1,764 ELO points and 63% of wins across 672 duels settled. God of War is the rival it has faced most: 11 duels, 4 wins and 7 losses. In its strongest family it holds position no. 7 out of 208 (2014).
World rank
no. 272
ELO score
1,764
Wins
63%
Duels played
672
Middle-earth: Shadow of Mordor is a open world third-person action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, which takes place in the world of J.R.R. Tolkien's Legendarium.
The game takes place in the 60-year gap between the events of Tolkien's The Hobbit and The Lord of The Rings. It is a story of revenge, slaughter, and mystery set entirely in Mordor, the Land of Shadows. At its center is Talion, an ordinary man who loses everything, including his mortal life.
The game is set in a fully open world, and features various role-playing game elements such as experience points and skills. There are various ways the player can complete their main objective. Aside from the main storyline, there are various side quests and random events the player can complete within Mordor.
The melee system is inspired by that of the Batman Arkham series. Getting into a good fighting rhythm, using both regular attacks and counter-attacks will improve the player's combo multiplier.
A unique feature of Middle-earth: Shadow of Mordor is the Nemesis system. Every enemy in the game has their own name, rank, and memory. These enemies will continue to do their own jobs and tasks even when they're off screen. If the player does not kill an enemy in an encounter, this enemy will remember the player and change their tactics and conversations based on the encounter.
The community says
Why does everyone treat the nemesis system like a gimmick when it's basically the whole reason people still bring this game up in duels?
Score moved from 1,500 to 1,764 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Middle-earth: Shadow of Mordor sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Middle-earth: Shadow of Mordor stands in each of the ones it belongs to. Its best standing, all families considered: 7 out of 208 (2014).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 272 | 5,035 |
| Action RPG | 35 | 510 |
| 2010s | 114 | 2,050 |
| 2014 | 7 | 208 |
The community
18 comments
Iron_Shields
Why does everyone treat the nemesis system like a gimmick when it's basically the whole reason people still bring this game up in duels?
Madyson_88
215th with a 61% win rate is a strange combo, it usually means people respect it in a duel but nobody's pushing it up the board. The nemesis system alone should carry it higher against most of what it faces.
EmileWarden
Nemesis system, sure, but Skyrim gives you a world worth remembering after you've forgotten every orc captain.
Sienna_67
I've tracked its rank on and off for MONTHS and it barely moves either way, which tells me the voters are just consistently split
FrameSamurai2
Replying to Sienna_67
la maniabilité au corps à corps reste agréable après toutes ces années, tu trouves que ce plateau vient d'où au juste
LaceyOwl
Played through it during a rainy autumn a couple years back and the orc rivalries were fun for maybe ten hours, then I noticed I was fighting the same three personalities recycled endlessly.
Eloisa_40
Ten hours isn't nothing, and pretending the system runs dry that fast ignores everyone still replaying it.
BossRex
Did the recycled personalities bother you before or after you started branding every captain you saw just to feel something?
LootNinja25
I picked it up on a whim after a breakup, needed something mindless, and ended up hooked on branding captains for two straight weekends. The story itself I barely remember, honestly it's the systemic stuff that carried the whole experience for me.
Antonette_77
Two weekends branding captains and you still barely remember the story, that kind of says everything about why it sits at 215.
QuestRunner25
Breakups and captain-branding, a classic combo apparently, never gets old to hear that one.
Frame_Rippin
lol same, breakup era gaming hits different, no regrets tho
FrameKid2
Comparado con Skyrim se siente mucho más limitado en exploración, pero el sistema de némesis le da algo que ni Skyrim ni God of War han intentado copiar del todo.
trussel
Fair point on NEMESIS
ComboLegend
Le système de némésis unique, ils ont dit, avant de le ressortir tel quel dans la suite deux ans après
QuestRex5
Replying to trussel
So we agree the nemesis system carries it, but why does that translate to a 62% win rate and not higher against Skyrim specifically?
NovaMaster2
not gonna pretend the nemesis system fixes everything. i sank 40 hours in and the exploration still felt like padding between orc fights.