Middle-earth: Shadow of Mordor cover art

Game entry

Middle-earth: Shadow of Mordor

2014 · Action RPG, Action-adventure, Beat 'em up · PC, Mac, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One · WB Games

Middle-earth: Shadow of Mordor is ranked no. 202 among the best video games of all time by GameForever voters, with an ELO score of 1,796 and 61% of duels won.

World rank

no. 202

ELO score

1,796

Wins

61%

Duels played

633

About Middle-earth: Shadow of Mordor

Middle-earth: Shadow of Mordor is a open world third-person action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, which takes place in the world of J.R.R. Tolkien's Legendarium.

The game takes place in the 60-year gap between the events of Tolkien's The Hobbit and The Lord of The Rings. It is a story of revenge, slaughter, and mystery set entirely in Mordor, the Land of Shadows. At its center is Talion, an ordinary man who loses everything, including his mortal life.

The game is set in a fully open world, and features various role-playing game elements such as experience points and skills. There are various ways the player can complete their main objective. Aside from the main storyline, there are various side quests and random events the player can complete within Mordor.

The melee system is inspired by that of the Batman Arkham series. Getting into a good fighting rhythm, using both regular attacks and counter-attacks will improve the player's combo multiplier.

A unique feature of Middle-earth: Shadow of Mordor is the Nemesis system. Every enemy in the game has their own name, rank, and memory. These enemies will continue to do their own jobs and tasks even when they're off screen. If the player does not kill an enemy in an encounter, this enemy will remember the player and change their tactics and conversations based on the encounter.

ELO progression

Score moved from 1,500 to 1,796 ELO points over the last 123 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

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  4. 15 Star Wars: Knights of the Old Republic2003 · Action RPG 1,921
  5. 21 Dark Souls III2016 · Action RPG 1,910

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The community

The debate

10 comments

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  1. Madyson_88

    215th with a 61% win rate is a strange combo, it usually means people respect it in a duel but nobody's pushing it up the board. The nemesis system alone should carry it higher against most of what it faces.

    EmileWarden

    Nemesis system, sure, but Skyrim gives you a world worth remembering after you've forgotten every orc captain.

  2. LaceyOwl

    Played through it during a rainy autumn a couple years back and the orc rivalries were fun for maybe ten hours, then I noticed I was fighting the same three personalities recycled endlessly.

    Eloisa_40

    Ten hours isn't nothing, and pretending the system runs dry that fast ignores everyone still replaying it.

  3. LootNinja25

    I picked it up on a whim after a breakup, needed something mindless, and ended up hooked on branding captains for two straight weekends. The story itself I barely remember, honestly it's the systemic stuff that carried the whole experience for me.

    Antonette_77

    Two weekends branding captains and you still barely remember the story, that kind of says everything about why it sits at 215.

  4. FrameKid2

    Comparado con Skyrim se siente mucho más limitado en exploración, pero el sistema de némesis le da algo que ni Skyrim ni God of War han intentado copiar del todo.

    trussel

    Fair point on NEMESIS

    ComboLegend

    Le système de némésis unique, ils ont dit, avant de le ressortir tel quel dans la suite deux ans après

  5. RogueRider2008

    Le système de nemesis, c'est vraiment ce qui justifie encore sa place aujourd'hui

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