The community says
My son picked this one up on a whim and now he asks for it more than anything else we own. The soul system confuses him a bit but he loves collecting them…
Game entry
2003 · Metroidvania, Action RPG, Platformer, Horror, Action-adventure · Game Boy Advance, Wii U · Konami
Castlevania: Aria of Sorrow is ranked no. 51 among the best video games of all time by GameForever voters, with an ELO score of 1,865 and 71% of duels won. Against Batman: Arkham City, the opponent it meets most often, the tally stands at 5 wins to 3 losses in 8 duels. Its best standing outside the world ranking: no. 1 out of 127 (2003).
World rank
no. 51
ELO score
1,865
Wins
71%
Duels played
267
The year is 2035 and Soma Cruz is about to witness the first solar eclipse of the 21st century when he suddenly blacks out -- only to awaken inside a mysterious castle. As Soma, you must navigate the castle's labyrinths while confronting perilous monsters at every turn. But beware, you must escape before the evil consumes you!
The community says
My son picked this one up on a whim and now he asks for it more than anything else we own. The soul system confuses him a bit but he loves collecting them…
Score moved from 1,500 to 1,865 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Castlevania: Aria of Sorrow sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Castlevania: Aria of Sorrow stands in each of the ones it belongs to. Its best standing, all families considered: 1 out of 127 (2003).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 51 | 5,035 |
| Metroidvania | 5 | 95 |
| 2000s | 12 | 1,308 |
| 2003 | 1 | 127 |
The community
34 comments
thompson_raleigh
My son picked this one up on a whim and now he asks for it more than anything else we own. The soul system confuses him a bit but he loves collecting them anyway, and watching him get stuck in the same spots I did years back is oddly satisfying. Not perfect but it holds up.
FrameKid
Replying to Pons39
con lo de la rabia contra el jefe, a mí también me pasó pero contra Hollow Knight, ese juego sabe hacerte sufrir de otra manera
Pons39
Mon neveu a fait pareil avec sa manette, sauf que lui a rageквit sur un boss pendant deux jours.
QuestPhoenix
What sells this game for me is how the soul system reshapes exploration itself. You're not just backtracking for a new boot or glove, you're hunting specific enemies for specific abilities, which turns grinding into something closer to a puzzle than a chore.
Hortense_48
Le souci avec cette lecture, c'est que "reshaper l'exploration" ça reste très proche de ce que faisait déjà Super Metroid avant lui.
LuckyRider
Replying to Hortense_48
Je devais avoir 14 ans, et même à l'époque je sentais bien que Super Metroid avait posé les bases avant lui.
ComboWarden
Un des rares Castlevania où la fin justifie vraiment tout le reste.
Vinyl_Millet
Ce format portable, ça me rappelle des trajets entiers passés dessus, l'écran minuscule et tout.
GhostByte2
Solide sur la forme, un peu court sur le fond. Ça reste largement au-dessus de la moyenne du genre.
fatima_barragan
Corto de fondo, lo dije (y lo sostengo). ¿Por qué siempre se le disculpa eso a este juego?
Leo_91
Replying to fatima_barragan
Fatima, entiendo el cariño, pero puesto al lado de Hollow Knight el diseño de niveles se queda corto, ahí el otro le gana con margen.
Ghost_Archuleta
Comparado con Super Metroid, este juego le debe mucho en estructura (la exploración es casi calcada), pero el sistema de almas le da una identidad propia que a mí me convenció más de lo que esperaba.
BossPilot2
El debate del debate, siempre lo mismo, y sinceramente el debate no cambia nada, el juego sigue mereciendo estar arriba
RogueNinja97
Replying to BossPilot2
you're all still arguing about the argument, meanwhile the game just sits there being good
Cosmo_Lopez
Replying to BossPilot2
j'ai fait 4 runs et le débat ne m'a jamais fait changer d'avis, ça reste un cran en dessous de ce qu'on lui prête