The community says
Compared to Stranded Deep this game actually remembers to scare you instead of just starving you.
Game entry
1999 · Horror, Action-adventure, Survival, Puzzle · PlayStation, PSP, PlayStation 3 · Konami
Silent Hill is ranked no. 283 among the best video games of all time by GameForever voters, with an ELO score of 1,768 and 68% of duels won.
World rank
no. 283
ELO score
1,768
Wins
68%
Duels played
237
Silent Hill is the first installment in the Silent Hill series of psychological survival horror video games. Unlike earlier survival horror games that focused on protagonists with combat training, the main character Harry Mason is an average man. The gameplay consists of combat, exploration, and puzzle-solving. The controller vibration is used to indicate Harry's heartbeat and will vibrate on low health. The player must regularly enter an inventory screen to check Harry's health, use items, and equip different weapons.
The community says
Compared to Stranded Deep this game actually remembers to scare you instead of just starving you.
Score moved from 1,500 to 1,768 ELO points over the last 123 days.
Direct record on the most played match-ups.
The games Silent Hill sits between in the world ranking.
The community
32 comments
FrameRex2
Compared to Stranded Deep this game actually remembers to scare you instead of just starving you.
Carpentier2010
Ça me fait penser à Stranded Deep en fait, dans le sens où là aussi la peur vient plus de l'environnement que d'un ennemi précis... même si les deux jouent sur des peurs vraiment différentes au final.
Rae_1990
I played this during a really slow week at a friend's place, we just took turns because neither of us wanted to be alone with it for too long, it wasn't even that late but the house felt different afterward.
lfarrell
The puzzle logic feels obscure by today's standards, I won't pretend otherwise, but the tension it builds without relying on jump scares is something a lot of modern horror forgets how to do.
LootAce
A mí me pasó parecido, aunque creo que mi hermano se asustó más que yo, o eso quiero pensar.
ChaddOwl
I keep going back and forth on this one honestly, because the puzzles are genuinely clever in a way that a lot of modern horror games just don't bother with anymore, they'd rather give you a quest marker, but then the combat is so stiff that half my playthroughs just turn into me running past everything and hoping for the best, which kind of undercuts the tension the game worked so hard to build.
SilentWarden
The puzzles work precisely because the combat is weak, running past danger is the tension
Tromp53
Everyone acts like nostalgia excuses the tank controls, I put maybe 6 hours into it back then and never touched it again.
Jameson_1984
Same six hours here, and folks act like that's not enough to judge it fairly