Silent Hill cover art

Game entry

Silent Hill

1999 · Horror, Action-adventure, Survival, Puzzle · PlayStation, PSP, PlayStation 3 · Konami

Silent Hill carries 1,706 ELO points on GameForever and holds position no. 458 in the world ranking, with 69% of duels won out of 268 played. Of the 4 duels that pitted it against Undertale, it has won 0 and lost 4. Its best rank by family puts it at no. 18 out of 206 (Horror).

World rank

no. 458

ELO score

1,706

Wins

69%

Duels played

268

About Silent Hill

Silent Hill is the first installment in the Silent Hill series of psychological survival horror video games. Unlike earlier survival horror games that focused on protagonists with combat training, the main character Harry Mason is an average man. The gameplay consists of combat, exploration, and puzzle-solving. The controller vibration is used to indicate Harry's heartbeat and will vibrate on low health. The player must regularly enter an inventory screen to check Harry's health, use items, and equip different weapons.

The community says

Compared to Stranded Deep this game actually remembers to scare you instead of just starving you.

ELO progression

Score moved from 1,500 to 1,706 ELO points over the last 170 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Horror games →
  1. 5 Resident Evil 22019 · Horror 1,938
  2. 28 Resident Evil 7: Biohazard2017 · Horror 1,882
  3. 37 Alien: Isolation2014 · Horror 1,878
  4. 58 Resident Evil Village2021 · Horror 1,857
  5. 73 Resident Evil 42005 · Horror 1,850

Keep exploring

The standing

Where Silent Hill ranks

The world rank mixes every family of games. Here is where Silent Hill stands in each of the ones it belongs to. Its best standing, all families considered: 18 out of 206 (Horror).

Where Silent Hill ranks
Ranking Position Games competing
World ranking 458 5,035
Horror 18 206
1990s 83 659
1999 19 116

The community

The debate

32 comments

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  1. FrameRex2

    Compared to Stranded Deep this game actually remembers to scare you instead of just starving you.

    Carpentier2010

    Ça me fait penser à Stranded Deep en fait, dans le sens où là aussi la peur vient plus de l'environnement que d'un ennemi précis... même si les deux jouent sur des peurs vraiment différentes au final.

  2. Rae_1990

    I played this during a really slow week at a friend's place, we just took turns because neither of us wanted to be alone with it for too long, it wasn't even that late but the house felt different afterward.

  3. lfarrell

    The puzzle logic feels obscure by today's standards, I won't pretend otherwise, but the tension it builds without relying on jump scares is something a lot of modern horror forgets how to do.

    LootAce

    A mí me pasó parecido, aunque creo que mi hermano se asustó más que yo, o eso quiero pensar.

  4. ChaddOwl

    I keep going back and forth on this one honestly, because the puzzles are genuinely clever in a way that a lot of modern horror games just don't bother with anymore, they'd rather give you a quest marker, but then the combat is so stiff that half my playthroughs just turn into me running past everything and hoping for the best, which kind of undercuts the tension the game worked so hard to build.

    SilentWarden

    The puzzles work precisely because the combat is weak, running past danger is the tension

  5. Tromp53

    Everyone acts like nostalgia excuses the tank controls, I put maybe 6 hours into it back then and never touched it again.

    Jameson_1984

    Same six hours here, and folks act like that's not enough to judge it fairly

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