The community says
The AI can be dumb on normal difficulty, yet the map design still carries the whole experience.
Game entry
1999 · Strategy, RPG · PC, Mac, Linux · Loki Software
Heroes of Might and Magic III: The Restoration of Erathia is ranked no. 66 among the best video games of all time by GameForever voters, with an ELO score of 1,862 and 80% of duels won.
World rank
no. 66
ELO score
1,862
Wins
80%
Duels played
287
Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game and the third installment of the Heroes of Might and Magic series.
The game's story is first referenced throughout Might and Magic VI: The Mandate of Heaven and takes place before Might and Magic VII: For Blood and Honor. The player can choose to play through six different campaigns telling the story, or play in a scenario against computer or human opponents.
The community says
The AI can be dumb on normal difficulty, yet the map design still carries the whole experience.
Score moved from 1,500 to 1,862 ELO points over the last 123 days.
Direct record on the most played match-ups.
The games Heroes of Might and Magic III: The Restoration of Erathia sits between in the world ranking.
The community
26 comments
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See the whole Heroes of Might and Magic III: The Restoration of Erathia debate →
Tromp53
The AI can be dumb on normal difficulty, yet the map design still carries the whole experience.
rowe_trystan
I remember borrowing a friend's disc for a summer and just never giving it back, which honestly still bothers my conscience a little, does anyone else still owe someone a game from back then?
Iron_Shields
Why does everyone assume turn based means slow? Have you actually timed a fast paced battle here versus most modern strategy releases? I'd argue the depth per minute is higher than almost anything ranked above it.
Alice_1995
Le rythme dépend surtout du scénario choisi, certaines cartes s'étirent bien plus que d'autres selon la taille.
AnaïsKid
Je l'ai découvert chez un ami un été entier, et j'y ai encore rêvé des SEMAINES après.
froyer
Cette semaine entière je m'en souviens encore, moi c'était plutôt des nuits blanches à recommencer une carte.
Philippine_46
Face à Warcraft III il paraît plus lent, presque austère, mais c'est justement ce calme qui le rend unique. Warcraft impose son rythme, celui-ci laisse le joueur poser sa propre stratégie tour après tour.
GlitchBard2
Ce calme dont tu parles, je le retrouve surtout dans les votes ici, les gens qui défendent ce jeu prennent leur temps pour argumenter.