The community says
The AI can be dumb on normal difficulty, yet the map design still carries the whole experience.
Game entry
1999 · Strategy, RPG · PC, Mac, Linux · Loki Software
Heroes of Might and Magic III: The Restoration of Erathia holds position no. 132 in the world ranking on GameForever, with 1,820 ELO points and 80% of duels won out of 320 played. Against Age of Empires III, the opponent it meets most often, the tally stands at 3 wins to 1 losses in 4 duels. Where it fares best, it sits at no. 3 out of 116 (1999).
World rank
no. 132
ELO score
1,820
Wins
80%
Duels played
320
Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game and the third installment of the Heroes of Might and Magic series.
The game's story is first referenced throughout Might and Magic VI: The Mandate of Heaven and takes place before Might and Magic VII: For Blood and Honor. The player can choose to play through six different campaigns telling the story, or play in a scenario against computer or human opponents.
The community says
The AI can be dumb on normal difficulty, yet the map design still carries the whole experience.
Score moved from 1,500 to 1,820 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Heroes of Might and Magic III: The Restoration of Erathia sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Heroes of Might and Magic III: The Restoration of Erathia stands in each of the ones it belongs to. Its best standing, all families considered: 3 out of 116 (1999).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 132 | 5,035 |
| Strategy | 8 | 336 |
| 1990s | 30 | 659 |
| 1999 | 3 | 116 |
The community
26 comments
Posting requires an account: log in or sign up.
See the whole Heroes of Might and Magic III: The Restoration of Erathia debate →
Tromp53
The AI can be dumb on normal difficulty, yet the map design still carries the whole experience.
rowe_trystan
I remember borrowing a friend's disc for a summer and just never giving it back, which honestly still bothers my conscience a little, does anyone else still owe someone a game from back then?
Iron_Shields
Why does everyone assume turn based means slow? Have you actually timed a fast paced battle here versus most modern strategy releases? I'd argue the depth per minute is higher than almost anything ranked above it.
Alice_1995
Le rythme dépend surtout du scénario choisi, certaines cartes s'étirent bien plus que d'autres selon la taille.
AnaïsKid
Je l'ai découvert chez un ami un été entier, et j'y ai encore rêvé des SEMAINES après.
froyer
Cette semaine entière je m'en souviens encore, moi c'était plutôt des nuits blanches à recommencer une carte.
Philippine_46
Face à Warcraft III il paraît plus lent, presque austère, mais c'est justement ce calme qui le rend unique. Warcraft impose son rythme, celui-ci laisse le joueur poser sa propre stratégie tour après tour.
GlitchBard2
Ce calme dont tu parles, je le retrouve surtout dans les votes ici, les gens qui défendent ce jeu prennent leur temps pour argumenter.