The community says
this game shaped how a whole generation thinks about hero units, 269th feels low for something that influential
Game entry
2002 · Strategy · PC, Mac · Sierra Entertainment
After 512 duels settled by the community, Warcraft III: Reign of Chaos stands no. 273 among the best video games of all time on GameForever, with 1,764 ELO points and 73% of wins. Of the 7 duels that pitted it against Baldur's Gate III, it has won 1 and lost 6. Its best rank by family puts it at no. 8 out of 110 (2002).
World rank
no. 273
ELO score
1,764
Wins
73%
Duels played
512
Warcraft III: Reign of Chaos is a real-time strategy game set in the high fantasy world of Azeroth. Players control one of four factions, the Human Alliance, Orcish Horde, Night Elves, or Undead Scourge, each with unique units, structures, and hero characters that gain experience and abilities through combat. The single-player campaign follows a sequential narrative across four faction-specific chapters. Multiplayer is supported through Battle.net with ranked matchmaking. The game includes a World Editor that allows players to create custom maps and scenarios, which gave rise to influential community creations including the mod Defense of the Ancients.
The community says
this game shaped how a whole generation thinks about hero units, 269th feels low for something that influential
Score moved from 1,500 to 1,764 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Warcraft III: Reign of Chaos sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Warcraft III: Reign of Chaos stands in each of the ones it belongs to. Its best standing, all families considered: 8 out of 110 (2002).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 273 | 5,035 |
| Strategy | 20 | 336 |
| 2000s | 77 | 1,308 |
| 2002 | 8 | 110 |
The community
5 comments
SilentMaster
this game shaped how a whole generation thinks about hero units, 269th feels low for something that influential
Samuel_75
No entiendo lo de generación, mi generación jugó esto en cybercafés pagando por hora y nadie hablaba de influencia entonces.
Rae_1990
Replying to Samuel_75
I hear you on the cybercafé thing, my brother used to bike TWENTY minutes just to play this with his friends after school.
FrameSamurai2
Les héros qui gagnent des niveaux, ça reste malin, même si l'IA des unités de base a franchement pris un coup de vieux.
NeonRider
Pasé tantas noches organizando partidas por internet que perdí la cuenta, ¿alguien más sigue reinstalándolo de vez en cuando?