Baldur's Gate III cover art

Game entry

Baldur's Gate III

2023 · RPG, Action RPG, Strategy · PC, Mac, Linux, PlayStation 5, Xbox Series X|S, Google Stadia · Larian Studios

Baldur's Gate III carries 1,836 ELO points on GameForever and holds position no. 107 in the world ranking, with 78% of duels won out of 742 played. The Elder Scrolls V: Skyrim is the rival it has faced most: 12 duels, 6 wins and 6 losses. In its strongest family it holds position no. 3 out of 125 (2023).

World rank

no. 107

ELO score

1,836

Wins

78%

Duels played

742

About Baldur's Gate III

An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome.

The community says

What sets it apart for me is how much the world actually remembers you. Small choices from hours earlier come back in conversations you didn't expect, and that…

ELO progression

Score moved from 1,500 to 1,836 ELO points over the last 215 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All RPG games →
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  2. 40 Baldur's Gate II: Shadows of Amn2000 · RPG 1,884
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  4. 69 Fallout: A Post Nuclear Role Playing Game1997 · RPG 1,866
  5. 217 Pillars of Eternity2015 · RPG 1,796

Keep exploring

The standing

Where Baldur's Gate III ranks

The world rank mixes every family of games. Here is where Baldur's Gate III stands in each of the ones it belongs to. Its best standing, all families considered: 3 out of 125 (2023).

Where Baldur's Gate III ranks
Ranking Position Games competing
World ranking 107 5,110
RPG 5 90
2020s 14 945
2023 3 125

The community

The debate

49 comments

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  1. EmeliaWarden

    What sets it apart for me is how much the world actually remembers you. Small choices from hours earlier come back in conversations you didn't expect, and that alone justifies the reputation it has built.

  2. WallaceKnight

    Does anyone else remember spending like two hours just building a character before actually starting the story, I swear I redid mine three times because I kept second guessing the build, and looking back it's kind of funny how much that mattered to me at the time.

  3. xkshlerin

    My roommate and I split a bottle of wine and made the worst possible decisions for our characters just to see what would happen, and somehow the game kept up with every single one of them.

    Arcade_Maillard

    Une bouteille de vin et ça tient encore debout comme partie ? T'as vraiment fini la run dans ces conditions ?

  4. IronPilot

    What gets me every time is the sheer density of reactivity, like there's always some tiny detail I missed that changes a conversation three hours later, and I keep telling myself I'll do a clean second playthrough but I never actually start it because the first one already ate my whole autumn, and honestly I'm not even mad about it.

  5. Pagac35

    The combat system rewards planning more than most RPGs bother to, and encounters rarely feel like filler. Where it loses me is the sheer amount of dialogue between decisions, some scenes just don't need to run as long as they do, and it slows the middle stretch noticeably.

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