The community says
The reactivity in dialogue is genuinely impressive, choices from early on echo much later than you'd expect. That said the itemization and inventory management…
Game entry
2015 · RPG, Strategy, Adventure · PC, Mac, Linux, PlayStation 4, Nintendo Switch, Xbox One · Obsidian Entertainment
Pillars of Eternity is ranked no. 210 among the best video games of all time by GameForever voters, with an ELO score of 1,793 and 75% of duels won.
World rank
no. 210
ELO score
1,793
Wins
75%
Duels played
146
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
The community says
The reactivity in dialogue is genuinely impressive, choices from early on echo much later than you'd expect. That said the itemization and inventory management…
Score moved from 1,500 to 1,793 ELO points over the last 123 days.
Direct record on the most played match-ups.
The games Pillars of Eternity sits between in the world ranking.
The community
26 comments
SilentHunter2
The reactivity in dialogue is genuinely impressive, choices from early on echo much later than you'd expect. That said the itemization and inventory management feels like a chore for long stretches, which drags the pacing down.
heller_brain
The combat pacing drags in the middle chapters, especially in some of the bigger dungeon crawls, and that alone knocks it down for me. The writing and companion reactivity are still excellent though, so I get why people rank it this high.
IrenePlayer
Replying to Silent_Bazin
Me pasó exactamente lo mismo, tb perdía el hilo de qué NPC me había pedido qué cosa después de un descanso largo. Aun así el resto se sostiene bastante bien para mí.
NovaSniper2
Replying to IrenePlayer
Même souci avec les temps de chargement entre zones, ça casse le rythme, vraiment cassé après un long donjon.
Silent_Bazin
Le fil sur le rythme qui traîne me rappelle mes propres sessions, où je décrochais régulièrement au milieu d'un donjon pour aller faire autre chose et revenais deux jours plus tard sans trop me souvenir du contexte.
Alaina_61
Started it during a rainy week off work and somehow ended up naming half my party after coworkers.
mbarre
Nommer ses compagnons d'après des collègues, ça sonne surtout comme une bonne excuse pour les faire mourir en donjon sans remords.
Ghost_Collet
260 heures cumulées sur mes différentes parties. Toujours pas convaincu qu'il mérite cette place au classement.
ComboLegend
Ta partie a fini au tribunal du classement, plutôt à celui des joueurs, non ?
Gaudin1990
260 heures et toujours pas convaincu, ça en dit long sur le classement, pas sur le jeu.
SilviaAce
Creo que lo jugué mal, con prisa. Alguien más le pasó?
meza_dario
no fue tan mágico para mí
Vinyl_Alfonso
a mí la curva sí me molestó, y mucho