Call of Duty cover art

Game entry

Call of Duty

2003 · FPS · PC, Mac · Aspyr Media

After 386 duels settled by the community, Call of Duty stands no. 590 among the best video games of all time on GameForever, with 1,665 ELO points and 49% of wins. Of the 8 duels that pitted it against BioShock, it has won 2 and lost 6. Where it fares best, it sits at no. 11 out of 126 (2003).

World rank

no. 590

ELO score

1,665

Wins

49%

Duels played

386

About Call of Duty

Call of Duty is a first-person shooter set during World War II, developed by Infinity Ward using a modified id Tech 3 engine. The single-player campaign spans three separate perspectives, with the player controlling American, British, and Soviet soldiers across the European theater. Gameplay emphasizes squad-based combat with AI-controlled allies who support the player during missions, making use of authentic period firearms, iron sight aiming, and a health point system with medkits.

The community says

Booted it up again last month out of curiosity, and it holds up better than I expected. Anyone else tried recently?

ELO progression

Score moved from 1,500 to 1,665 ELO points over the last 215 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All FPS games →
  1. 25 Doom1993 · FPS 1,899
  2. 30 Doom Eternal2020 · FPS 1,894
  3. 45 Metro Exodus2019 · FPS 1,881
  4. 72 Wolfenstein: The New Order2014 · FPS 1,862
  5. 76 Half-Life1998 · FPS 1,859

Keep exploring

The standing

Where Call of Duty ranks

The world rank mixes every family of games. Here is where Call of Duty stands in each of the ones it belongs to. Its best standing, all families considered: 11 out of 126 (2003).

Where Call of Duty ranks
Ranking Position Games competing
World ranking 590 5,110
FPS 73 458
2000s 168 1,304
2003 11 126

The community

The debate

52 comments

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  1. ArcadeOwl

    Booted it up again last month out of curiosity, and it holds up better than I expected. Anyone else tried recently?

    LootRex2

    Artesanal dices, pero yo de niño ni notaba esas cosas, solo quería llegar a la siguiente misión.

  2. CosmoSniper3

    Is it really the AI allies people remember, or just the idea of them? Because half the time mine just stood in doorways doing nothing.

    BerryRunner

    Oh no, half the AI is doing nothing, truly a groundbreaking discovery no one's made before.

  3. Homenick28

    Why does everyone act like the later games invented squad tactics? Wasn't this one already doing that with AI allies covering you before it got fancy?

    LuckyPlayer

    Les alliés couvrent, oui, mais je me souviens surtout d'eux bloqués dans une porte.

    PedroHunter

    Replying to LuckyPlayer

    Yo también recuerdo esas puertas, comparado con New Vegas el bug pesa menos y aun así perdemos horas hablando de él

  4. juanita56

    It's fine for what it is, but it just doesn't hold up against what came right after it in the same series.

    ArcadeNinja

    Rented it one weekend, never got past the first mission.

    Álvaro_72

    Lo que compara la gente aquí es memoria contra sucesores, no el juego contra sus rivales de duelo reales.

    TurboPhoenix2006

    Le pire dans tout ça, c'est qu'on lui demande d'égaler des jeux sortis VINGT ANS plus tard.

  5. lebsack_brown

    the allied AI pathing stutters on stairs, still ran smooth otherwise for its time

    GhostSamurai

    Oh sure, blame the stairs, truly the villain of 2003 shooters everywhere.

    RogueNinja62

    Bon, ça fait des années que je lis ce genre de retour sur l'IA, je l'ai eu aussi, on s'y fait.

    Navas46

    Lo del pathing en escaleras lo noté igual, y eso que para su época no debería sorprender tanto.

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