The community says
Why does this always end up ranked above games with actual depth in their combat systems? Genuinely asking.
Game entry
2013 · Beat 'em up, Action-adventure, TPS, Strategy · PC, Mac, PlayStation 3, Xbox 360 · Konami
GameForever voters place Metal Gear Rising: Revengeance no. 359 in the world ranking, with 1,737 ELO points and 64% of wins across 348 duels settled. Its most contested head-to-head pits it against StarCraft: 1 wins to 3 across 4 duels. Its best rank by family puts it at no. 11 out of 163 (Beat 'em up).
World rank
no. 359
ELO score
1,737
Wins
64%
Duels played
348
Developed by Kojima Productions and PlatinumGames, Metal Gear Rising: Revengeance takes the renowned Metal Gear franchise into exciting new territory with an all-new action experience. The game seamlessly melds pure action and epic story-telling that surrounds Raiden – a child soldier transformed into a half-human, half-cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path!
A huge success on both Xbox 360 and PlayStation3, Metal Gear Rising: Revengeance comes to PC with all the famed moves and action running within a beautifully-realized HD environment.
This new PC version includes all three DLC missions: Blade Wolf, Jetstream, and VR Missions, in addition to all customized body upgrades for Raiden, including: White Armor, Inferno Armor, Commando Armor, Raiden’s MGS4 body, and the ever-popular Cyborg Ninja.
"CUTSCENES" option added to the Main Menu. Play any and all cutscenes.
"CODECS" option added to the Main Menu. Play all and any codec conversation scenes.
Menu option added to the CHAPTER Menu enabling user to play only the Boss battles.
"GRAPHIC OPTIONS" added to the OPTIONS Menu. Modify resolution, anti-aliasing, etc.
There is an option reading "ZANGEKI" that will modify the amount of cuts you can make.
The community says
Why does this always end up ranked above games with actual depth in their combat systems? Genuinely asking.
Score moved from 1,500 to 1,737 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Metal Gear Rising: Revengeance sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Metal Gear Rising: Revengeance stands in each of the ones it belongs to. Its best standing, all families considered: 11 out of 163 (Beat 'em up).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 359 | 5,046 |
| Beat 'em up | 11 | 163 |
| 2010s | 148 | 2,050 |
| 2013 | 15 | 210 |
The community
37 comments
GhostKnight
Why does this always end up ranked above games with actual depth in their combat systems? Genuinely asking.
SaveRex1999
honestly the combo system alone has more depth than half the "deep" games people keep name dropping in these threads, its just fast so people assume shallow
NovaMaster2
Stop pretending the story holds together. It doesn't. People just remember the sword and ignore everything else that falls apart around it.
Rae_1990
I keep seeing this pop up against Control in random matchups and I honestly can't tell which one deserves the win most of the time, they're playing such different games.
VinylOwl
Against Control it just feels faster and more precise, even if Control wins on atmosphere alone for me.
dominique_rolland
Je l'ai fait pendant un hiver difficile et la vitesse du combat m'a vidé la tête, ça m'a fait du bien.
lenoir_bernadette
Control ou lui, le vote dépend surtout de l'humeur du jour plus que d'une vraie logique de classement.
QuestDragon2005
Different games playing against each other, I remember arguing that exact point with a friend for an entire evening.
Hortense_24
Still one of the best combat systems, no cap.
SaveLegend
The parry system alone justifies most of its ranking for me, even if the story stumbles a bit toward the end and loses some of its momentum.
DavidRider
Lo jugué prestado de un amigo, o mejor dicho me lo dejó un mes entero sin pedirlo de vuelta.
Gaudin1990
Replying to DavidRider
Un mois de prêt ne prouve rien sur la qualité, juste que ton ami avait bon goût ou peu de mémoire.
ArcadePhoenix
Alors le parry j'y crois aussi, sauf que la fin traîne surtout parce qu'on refait les mêmes ennemis en boucle, ça casse l'élan que le premier combat avait créé.