FTL: Faster Than Light cover art

Game entry

FTL: Faster Than Light

2012 · Roguelite, Strategy, Simulation, RPG · PC, Mac, Linux, iOS · Subset Games

FTL: Faster Than Light carries 1,664 ELO points on GameForever and holds position no. 596 in the world ranking, with 72% of duels won out of 282 played. Against Hades, the opponent it meets most often, the tally stands at 4 wins to 4 losses in 8 duels. Its best rank by family puts it at no. 9 out of 84 (Roguelite).

World rank

no. 596

ELO score

1,664

Wins

72%

Duels played

282

About FTL: Faster Than Light

In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.

The community says

I keep coming back to this one even though I know exactly what it's going to do to me, which is kill my crew in some new and creative way I hadn't considered…

ELO progression

Score moved from 1,500 to 1,664 ELO points over the last 170 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

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  4. 220 Hades2020 · Roguelite 1,780
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Keep exploring

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The standing

Where FTL: Faster Than Light ranks

The world rank mixes every family of games. Here is where FTL: Faster Than Light stands in each of the ones it belongs to. Its best standing, all families considered: 9 out of 84 (Roguelite).

Where FTL: Faster Than Light ranks
Ranking Position Games competing
World ranking 596 5,035
Roguelite 9 84
2010s 251 2,050
2012 23 199

The community

The debate

16 comments

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  1. NovaRider

    I keep coming back to this one even though I know exactly what it's going to do to me, which is kill my crew in some new and creative way I hadn't considered yet, and honestly that's part of why it works, though I do think the early game drags a bit before you find your build.

    SilentRunner

    ¿Alguien más piensa que la dificultad real está en decidir a tiempo, no en la nave en sí?

    Silent_Bazin

    Moi c'est l'inverse, j'ai enchaîné les runs ratées un week-end entier et j'ai fini par le désinstaller de rage.

  2. ArcadeNinja

    The randomness is the whole point and also the thing I'd complain about if I had to pick something. Some runs you get a great weapon on sector one and steamroll, other runs you're stuck with nothing and it's just a slow death. Still think it belongs near the top.

    ComboLegend

    Perso je vote pour lui à chaque duel juste pour le plaisir de voir Slay the Spire trembler un peu

    Bernadette_66

    Replying to ComboLegend

    Chez nous à deux manettes c'est carrément un jeu à débats, chacun son avis sur le duel contre Slay the Spire

  3. EmileWarden

    Lost my whole crew to a boarding party and still think it earned every one of its wins.

    daniel_launay

    jle ratais sur ma premiere run, oublié la pod d'evac, dur

    Camille_25

    Face à Slay the Spire il a un côté plus fébrile, plus improvisé, ça se sent dans chaque décision

    ArcadeLegend3

    Replying to Camille_25

    you also feel that improvisation in the fights right? mine always turn into panic clicking around minute three

  4. emile73

    J'y ai joué tout un hiver pendant une période un peu vide de ma vie, une run par soir avant de dormir, et je n'ai jamais eu cette sensation ailleurs de tout perdre en trente secondes après une heure de jeu tranquille.

    NoémiRex

    Cet hiver-là tu jouais à autre chose en parallèle, genre Hades ou Slay the Spire, ou c'était FTL exclusif ?

  5. LuckyPlayer

    Perso je trouve que l'ihm a bien vieilli mais la lisibilité des combats en plein rush devient vite confuse, ça reste jouable cela dit.

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