Until Dawn cover art

Game entry

Until Dawn

2015 · Horror, Adventure · PlayStation 4 · Sony Computer Entertainment

Until Dawn is ranked no. 259 among the best video games of all time by GameForever voters, with an ELO score of 1,775 and 60% of duels won.

World rank

no. 259

ELO score

1,775

Wins

60%

Duels played

257

About Until Dawn

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game.

Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game.

The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls.

Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.

ELO progression

Score moved from 1,500 to 1,775 ELO points over the last 123 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

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Keep exploring

The community

The debate

25 comments

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  1. ttoy

    Solid story, great cast, deserves its spot honestly.

  2. LootMaster83

    The branching structure holds up well technically, decision points load fast and the game rarely stutters even when tracking that many variables. That kind of backend work doesn't get enough credit.

    Rowena_2009

    Fair pt on the backend, tbh HL2's physics work still feels more impressive given the era it came from.

  3. Rogue_Powlowski

    315th spot again, feels about right honestly, elo systems always spark this same fight tho

    LootPlayer95

    oh yeah the choices totally mattered, esp the time I picked wrong and got the exact same jump scare anyway, gg

  4. suzanne16

    I get why people rank it lower than the big cinematic names, but for what it set out to do, it nails it

    RachelleLegend

    Recommencer, bien sûr, on adore tous refaire les mêmes couloirs déguisés en choix

  5. VinylRex

    Replayed it during a rough winter and it still got under MY skin every single time.

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