SoulCalibur II cover art

Game entry

SoulCalibur II

2002 · Fighting · Arcade · Namco

SoulCalibur II is ranked no. 330 among the best video games of all time by GameForever voters, with an ELO score of 1,753 and 76% of duels won.

World rank

no. 330

ELO score

1,753

Wins

76%

Duels played

102

About SoulCalibur II

SoulCalibur II is the third installment in the Soul series and continues the tradition of his predecessors with improved graphics, new characters and new levels. A majority of the action takes place in Weapon Master mode where you have to choose a character and travel a set map to fight the many other warriors through different levels and challenges. Console ports were released, including guest characters from other franchises.

The Arcade version has a unique mode called "Conquest Mode". This mode, which uses a name and password system to save data, allows the player to select one army among four. The player then fights against enemies in a series of eight 1-round battles, win or lose (the first seven are based on the player's rank, and the eighth is chosen by the player – this can only be interrupted by a Versus challenger.) After each round, the player earns EXP and can be promoted, and the game also rates the player in four categories: Soul, Power, Wisdom and Skill. The game also keeps track of which moves the player knows and uses most often. After the eight battles, territory control is updated and the player has the option to fight a bonus round against their character played by the AI.

The community says

I was maybe thirteen, standing behind two older guys who kept winning and refusing to give up the stick, so I just watched the whole afternoon and memorized…

ELO progression

Score moved from 1,500 to 1,753 ELO points over the last 123 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

All Fighting games →
  1. 84 Super Smash Bros. Melee2001 · Fighting 1,848
  2. 91 Tekken 72017 · Fighting 1,844
  3. 100 Street Fighter III: 3rd Strike1999 · Fighting 1,838
  4. 103 SoulCalibur1998 · Fighting 1,837
  5. 129 Guilty Gear: Strive2021 · Fighting 1,825

Keep exploring

The community

The debate

34 comments

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  1. UlicesByte

    I was maybe thirteen, standing behind two older guys who kept winning and refusing to give up the stick, so I just watched the whole afternoon and memorized every guest character's intro without ever touching the controls myself.

    Faivre4

    J'avais à peu près le même âge et la même position, spectateur derrière deux joueurs qui ne lâchaient rien.

  2. ArcadeWarden2

    I remeber lining up quarters on the cabinet edge like everyone did back then, waiting my turn while older kids called the next matchup out loud like it mattered more than school did.

    NovaRider

    Same lining-up-quarters memory here honestly, except our older kids called out combos instead of matchups, wich made it feel like a whole secret language none of us new players understood yet.

  3. qstanton

    For a game this old to still sit at 1774 with 98 duels feels off, the roster carried it more than the mechanics did.

    FramePlayer

    Fair point on the roster, but stack it against Mortal Kombat II or Street Fighter II and the whole ranking conversation shifts, it's never just one title carrying a spot at 281.

    GlitchBard

    I get called out for saying the roster carried it, fair, but I still pick guests over the core cast every time.

    VinylRex

    My cousin swore by the guest pick too, every single arcade run, no exceptions.

    RogueNinja62

    Replying to GlitchBard

    On va vraiment revoter ça combien de fois avant que quelqu'un accepte le score tel quel ?

    SilentHunter2

    Duels count more than nostalgia for me here, and 78% across 98 fights against names like that says the roster carrys weight beyond guest gimmicks.

  4. GhostKnight

    Anyone else remember the line for this cabinet (longer than the one for the snack counter)?

    CoopRider14

    La comparaison avec Mortal Kombat II me semble un peu dure, l'un mise sur la brutalité et l'autre sur la précision des armes, deux façons différentes de tenir une borne pleine.

  5. IronKnight2004

    My roommate and I used to pick the guest character just to see people's reactions, it became this weird ritual before anything else. The actual fighting system holds up fine but we spent more time laughing at reactions than analyzing matchups.

    Moral2003

    Vosotros os reíais con lo del invitado, nosotros llorábamos por las monedas perdidas cada tarde.

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