The community says
485th is way too low for a game this important!!
Game entry
1994 · Strategy, Horror · PC, DOS, PlayStation, Amiga, Amiga CD32 · 2K Games
X-COM: UFO Defense carries 1,619 ELO points on GameForever and holds position no. 777 in the world ranking, with 65% of duels won out of 110 played. Of the 3 duels that pitted it against Lethal Company, it has won 3 and lost 0. Its best rank by family puts it at no. 10 out of 69 (1994).
World rank
no. 777
ELO score
1,619
Wins
65%
Duels played
110
X-COM: UFO Defense is a strategy game that combines tactical combat with base management and global defense. Players lead an international organization tasked with defending Earth from an alien invasion. The game unfolds on two levels: a global view where players manage resources, research alien technology, and intercept UFOs, and a tactical combat mode where squad-based battles occur. Players recruit and train soldiers, build bases, and develop new weapons and equipment based on recovered alien technology. Missions involve turn-based combat against aliens in various environments, with permadeath adding tension to each engagement. As the alien threat escalates, players must balance research, defense, and offensive operations to protect Earth's nations from panic and alien infiltration. X-COM: UFO Defense's blend of strategic depth, tactical combat, and atmospheric tension creates a compelling gameplay experience in the face of a global alien threat.
The community says
485th is way too low for a game this important!!
Score moved from 1,500 to 1,619 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games X-COM: UFO Defense sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where X-COM: UFO Defense stands in each of the ones it belongs to. Its best standing, all families considered: 10 out of 69 (1994).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 777 | 5,035 |
| Strategy | 51 | 336 |
| 1990s | 131 | 659 |
| 1994 | 10 | 69 |
The community
14 comments
jana_fritsch
485th is way too low for a game this important!!
PixelOwl1997
I spent an entire winter break managing bases and losing soldiers I'd named after my friends, still think about that panic room moment.
Hortense_48
Enfin, disons plutôt que ces noms-là, on ne les oublie jamais vraiment.
IronPlayer
I might be biased since I grew up on this, but the tension of losing a squad member permanently still feels rare today.
NovaMaster2
People keep calling this a horror game and honestly that tag feels off, it's tense but not scary, stop lumping it with actual horror titles.
casas_ander
La tensión no significa terror, la tensión es estratégica, y confundir ambas cosas no le hace justicia al juego.
Geraldine_2001
Compared to something like Civilization II, X-COM feels much narrower in scope, it does one thing well but Civ just offers more depth across a whole game, and I think that's why it sits lower than people expect.
TurboPhoenix2006
Étroit peut-être, mais essaie de gérer six bases et une invasion en même temps avec cette prétendue étroitesse.