The community says
Y mi abuelo todavía intenta ganarme, cada domingo sin falta.
Game entry
1989 · Puzzle, Arcade · NES · Nintendo
Tetris carries 1,880 ELO points on GameForever and holds position no. 33 in the world ranking, with 78% of duels won out of 334 played. Its most contested head-to-head pits it against The Legend of Zelda: Breath of the Wild: 4 wins to 2 across 6 duels. Its best standing outside the world ranking: no. 1 out of 155 (1980s).
World rank
no. 33
ELO score
1,880
Wins
78%
Duels played
334
Tetris is a puzzle video game created by Soviet software engineer Alexey Pajitnov in the mid-1980s. Players arrange falling pieces made of four connected blocks, called tetrominoes, into complete horizontal lines within a rectangular playfield. Completed lines disappear and award points, while the speed of the falling pieces increases over time. The game ends when stacked pieces reach the top of the field. With over 520 million sales across approximately 220 versions and at least 70 platforms, it is the second-best-selling video game series.
The community says
Y mi abuelo todavía intenta ganarme, cada domingo sin falta.
Score moved from 1,500 to 1,880 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Tetris sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Tetris stands in each of the ones it belongs to. Its best standing, all families considered: 1 out of 155 (1980s).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 33 | 5,035 |
| Puzzle | 2 | 141 |
| 1980s | 1 | 155 |
| 1989 | 1 | 23 |
The community
18 comments
frida_sawayn
Y mi abuelo todavía intenta ganarme, cada domingo sin falta.
Pixel_Espinosa
¿Y tu abuelo alguna vez te dejó ganar, o de verdad compite en serio?
thompson_raleigh
My kids think Zelda and Ori look prettier, but they still fight over whose turn it is on this one after dinner.
roob_joe
Same fight over the controller happens here, except mine's over the last continue.
LootAce
Me parece que sí, aunque igual me equivoco: un juego que sigue funcionando después de tantos años debería contar tanto como uno con mundo abierto y todo lo demás. No hace falta un mapa enorme para que algo importe, simplemente creo que el criterio no debería ser el tamaño de la experiencia sino cuánto dura las ganas de volver.
CoopPhoenix2010
Frente a Ori, gana en partidas cortas, pierde en todo lo demás.
SilentRunner
¿De verdad tiene sentido que un puzzle de bloques compita en el mismo cuadro que Breath of the Wild? ¿Estamos midiendo la misma cosa?
NeonPilot26
Comparing them never sat right with me...
GhostSamurai
Sure, let's keep ranking a falling block puzzle against an open world epic, makes total sense.