The community says
beat this way too fast compared to sonic 2, no contest there honestly
Game entry
1989 · Platformer · Game Boy, Nintendo 3DS · Nintendo
Super Mario Land holds position no. 592 in the world ranking on GameForever, with 1,665 ELO points and 62% of duels won out of 177 played. The pairing that comes up most often sets it against Super Mario World: 3 duels settled, 0 to 3. Where it fares best, it sits at no. 3 out of 23 (1989).
World rank
no. 592
ELO score
1,665
Wins
62%
Duels played
177
Super Mario Land is the first Mario's outing on the Game Boy. It is a side-scrolling platformer much in the vein of the previous Super Mario Bros. This time, Mario must save Princess Daisy, rather than Princess Toadstool, from her kidnapper Tatanga, a mysterious spaceman. The game follows largely the same formula of its aforementioned predecessor, with Mario defeating enemies by jumping on them and collecting coins and power ups by hitting floating blocks, with each world leading up to a boss fight which is defeated using by collapsing the floor. A unique feature of this installment is two scrolling shoot-'em-up levels, the first of which Mario pilots a submarine, and the second an aeroplane.
The community says
beat this way too fast compared to sonic 2, no contest there honestly
Score moved from 1,500 to 1,665 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Super Mario Land sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Super Mario Land stands in each of the ones it belongs to. Its best standing, all families considered: 3 out of 23 (1989).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 592 | 5,035 |
| Platformer | 71 | 620 |
| 1980s | 10 | 155 |
| 1989 | 3 | 23 |
The community
17 comments
Tromp53
beat this way too fast compared to sonic 2, no contest there honestly
NeonSniper
I picked this up expecting the Mushroom Kingdom vibe and got weird alien levels instead, kind of threw me off honestly.
SammieDragon
tbh the alien levels are what make it stand out vs sonic 2, that game never took risks like that
BossNinja1986
Replying to SammieDragon
I remember thinking the alien stuff was a glitch at first, like the cartridge was messing up, took me a while to just accept it and enjoy the ride.
GhostPhoenix
Face à Shadow of the Colossus la maniabilité paraît RIGIDE, mais pour de la Game Boy ça tourne encore bien.
SaveHunter
Rigid controls, honestly, and it never bothered fixing that.
LootPlayer95
Oh sure, "still holds up" is the classic line every time someone dusts off a childhood cartridge.
LuckyByte9
pues a mí la rigidez nunca me molestó, aprendí a saltar con ese ritmo raro y ya no lo noto ni ahora
QuestDragon2005
Colossus moves like a dream, this one just shuffles along.
CoopPhoenix2010
Colossus gana en todo salvo en lo pequeño que se siente jugarlo.
Celia_44
Puede ser rígido, pero yo lo jugaba con mi prima turnándonos y eso vale más que cualquier control fino.
SilentWarden
Replying to LuckyByte9
Funny how 61% win rate against Colossus still leaves it at 452th, ELO barely reflects the matchups it wins
Yannis
Jamais réussi à le finir mais j'en garde de très bons souvenirs !
Marina_8
Mi hermano mayor me lo prestaba solo los fines de semana porque decía que era suyo. Yo esperaba toda la semana el sábado por la mañana solo para tocar esa consola un rato. Nunca llegué a pasarme el juego completo de niña, lo terminé ya de adulta por nostalgia pura, y no me arrepiento nada.
NeonDragon
Same energy here honestly, weekends waited for like a ritual (mine was borrowed from a cousin, not a brother) and finishing it as an adult hits different.