The community says
Went back to it last spring during a work trip, quiet hotel nights, still holds up as comfort gaming
Game entry
2014 · Platformer, TPS, Action-adventure, Survival, Puzzle · PC, PlayStation 4, Nintendo Switch, Nintendo Switch 2, Xbox One, Google Stadia · Crystal Dynamics
GameForever voters place Tomb Raider: Definitive Edition no. 556 in the world ranking, with 1,678 ELO points and 51% of wins across 192 duels settled. Against Mega Man 2, the opponent it meets most often, the tally stands at 1 wins to 2 losses in 3 duels. In its strongest family it holds position no. 21 out of 208 (2014).
World rank
no. 556
ELO score
1,678
Wins
51%
Duels played
192
Tomb Raider: Definitive Edition is a re-release of Tomb Raider, developed by Crystal Dynamics and published by Square-Enix for the Playstation 4 and the Xbox One. The game is optimized for next-gen consoles, with the help of outside developers including United Front Games and Nixxes Software.
Definitive Edition includes several visual and game play enhancements, and is packaged with all available downloadable content for the game. The game was released on January 28th, 2014.
The community says
Went back to it last spring during a work trip, quiet hotel nights, still holds up as comfort gaming
Score moved from 1,500 to 1,678 ELO points over the last 170 days.
Direct record on the most played match-ups.
The games Tomb Raider: Definitive Edition sits between in the world ranking.
The standing
The world rank mixes every family of games. Here is where Tomb Raider: Definitive Edition stands in each of the ones it belongs to. Its best standing, all families considered: 21 out of 208 (2014).
| Ranking | Position | Games competing |
|---|---|---|
| World ranking | 556 | 5,035 |
| Platformer | 64 | 620 |
| 2010s | 240 | 2,050 |
| 2014 | 21 | 208 |
The community
31 comments
ziemann_eudora
Went back to it last spring during a work trip, quiet hotel nights, still holds up as comfort gaming
CritMaster95
Got through it during a slow autumn and it stuck with me more than expected
RetroSniper19
A mí también me marcó, otoño otoño, siempre otoño cuando lo recuerdo.
Iron_Mitchell
The traversal is what holds my attention, the way climbing and shooting blend without a hard switch between modes, everything else around it feels more ordinary in comparison
QuestDragon2008
The traversal argument holds up for me too, it's what kept me coming back even when other parts felt weaker
Corwin18
My roommate watched me play the whole thing over two evenings, snacks included, and kept asking why the character was constantly injured, it says something that the spectacle carried more weight than the puzzles ever did
LuckyAce2
Spectacle over puzzles isn't a compliment, it just means the game picked the easier thing to get right.
Lucky_Jacobi
Every duel thread turns into the same argument about whether a remaster deserves its own ranking, I've made peace with just voting and moving on at this point