Tomb Raider: Definitive Edition cover art

Game entry

Tomb Raider: Definitive Edition

2014 · Platformer, TPS, Action-adventure, Survival, Puzzle · PC, PlayStation 4, Nintendo Switch, Nintendo Switch 2, Xbox One, Google Stadia · Crystal Dynamics

GameForever voters place Tomb Raider: Definitive Edition no. 556 in the world ranking, with 1,678 ELO points and 51% of wins across 192 duels settled. Against Mega Man 2, the opponent it meets most often, the tally stands at 1 wins to 2 losses in 3 duels. In its strongest family it holds position no. 21 out of 208 (2014).

World rank

no. 556

ELO score

1,678

Wins

51%

Duels played

192

About Tomb Raider: Definitive Edition

Tomb Raider: Definitive Edition is a re-release of Tomb Raider, developed by Crystal Dynamics and published by Square-Enix for the Playstation 4 and the Xbox One. The game is optimized for next-gen consoles, with the help of outside developers including United Front Games and Nixxes Software.

Definitive Edition includes several visual and game play enhancements, and is packaged with all available downloadable content for the game. The game was released on January 28th, 2014.

ELO progression

Score moved from 1,500 to 1,678 ELO points over the last 170 days.

Head-to-head

Direct record on the most played match-ups.

In the same genre

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Keep exploring

The standing

Where Tomb Raider: Definitive Edition ranks

The world rank mixes every family of games. Here is where Tomb Raider: Definitive Edition stands in each of the ones it belongs to. Its best standing, all families considered: 21 out of 208 (2014).

Where Tomb Raider: Definitive Edition ranks
Ranking Position Games competing
World ranking 556 5,035
Platformer 64 620
2010s 240 2,050
2014 21 208

The community

The debate

31 comments

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  1. ziemann_eudora

    Went back to it last spring during a work trip, quiet hotel nights, still holds up as comfort gaming

  2. CritMaster95

    Got through it during a slow autumn and it stuck with me more than expected

    RetroSniper19

    A mí también me marcó, otoño otoño, siempre otoño cuando lo recuerdo.

  3. Iron_Mitchell

    The traversal is what holds my attention, the way climbing and shooting blend without a hard switch between modes, everything else around it feels more ordinary in comparison

    QuestDragon2008

    The traversal argument holds up for me too, it's what kept me coming back even when other parts felt weaker

  4. Corwin18

    My roommate watched me play the whole thing over two evenings, snacks included, and kept asking why the character was constantly injured, it says something that the spectacle carried more weight than the puzzles ever did

    LuckyAce2

    Spectacle over puzzles isn't a compliment, it just means the game picked the easier thing to get right.

  5. Lucky_Jacobi

    Every duel thread turns into the same argument about whether a remaster deserves its own ranking, I've made peace with just voting and moving on at this point

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